mithi/hexapod

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Function computeOrientationProperties has a Cognitive Complexity of 21 (exceeds 6 allowed). Consider refactoring.
Open

const computeOrientationProperties = (legsNoGravity, flags = { shuffle: false }) => {
    const someLegTrios = flags.shuffle
        ? shuffleArray(SOME_LEG_ID_TRIOS.slice())
        : SOME_LEG_ID_TRIOS

Severity: Minor
Found in src/hexapod/solvers/orient/orientSolverGeneral.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function solve has 43 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    solve(legDimensions, bodyContactPoints, groundContactPoints, axes) {
        // prettier-ignore
        this.params = {
            bodyContactPoints, groundContactPoints, axes, legDimensions
        }
Severity: Minor
Found in src/hexapod/solvers/ik/IKSolver.js - About 1 hr to fix

    Function constructor has 39 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        constructor(
            dimensions,
            pose,
            flags = { hasNoPoints: false, assumeKnownGroundPoints: false, wontRotate: false }
        ) {
    Severity: Minor
    Found in src/hexapod/VirtualHexapod.js - About 1 hr to fix

      Function solve has a Cognitive Complexity of 13 (exceeds 6 allowed). Consider refactoring.
      Open

          solve(legDimensions, bodyContactPoints, groundContactPoints, axes) {
              // prettier-ignore
              this.params = {
                  bodyContactPoints, groundContactPoints, axes, legDimensions
              }
      Severity: Minor
      Found in src/hexapod/solvers/ik/IKSolver.js - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          toggleGaitType = () => {
              const { gaitParams, inWalkMode } = this.state
              const isTripodGait = !this.state.isTripodGait
              this.setWalkSequence(gaitParams, isTripodGait, inWalkMode)
          }
      Severity: Major
      Found in src/components/pages/WalkingGaitsPage.js and 1 other location - About 1 hr to fix
      src/components/pages/WalkingGaitsPage.js on lines 126..130

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 62.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          toggleWalkMode = () => {
              const { gaitParams, isTripodGait } = this.state
              const inWalkMode = !this.state.inWalkMode
              this.setWalkSequence(gaitParams, isTripodGait, inWalkMode)
          }
      Severity: Major
      Found in src/components/pages/WalkingGaitsPage.js and 1 other location - About 1 hr to fix
      src/components/pages/WalkingGaitsPage.js on lines 132..136

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 62.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function findTwoPivotPoints has 32 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      const findTwoPivotPoints = (currentPoints, targetPoints, excludedPositions) => {
          const targetPointsMap = targetPoints.reduce((acc, point) => {
              acc[point.name] = point
              return acc
          }, {})
      Severity: Minor
      Found in src/hexapod/solvers/ik/hexapodSolver.js - About 1 hr to fix

        Function handleChange has 29 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            handleChange(value) {
                const { minVal, maxVal, stepVal } = this.props.rangeParams
                const validity = this.myRef.current.validity
        
                if (validity.badInput) {
        Severity: Minor
        Found in src/components/generic/NumberInputField.js - About 1 hr to fix

          Function simpleTwist has 28 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          const simpleTwist = groundLegsNoGravity => {
              const firstLeg = groundLegsNoGravity[0]
          
              const allSameAlpha = groundLegsNoGravity.every(
                  leg => leg.pose.alpha === firstLeg.pose.alpha
          Severity: Minor
          Found in src/hexapod/solvers/twistSolver.js - About 1 hr to fix

            Function findTwoPivotPoints has a Cognitive Complexity of 10 (exceeds 6 allowed). Consider refactoring.
            Open

            const findTwoPivotPoints = (currentPoints, targetPoints, excludedPositions) => {
                const targetPointsMap = targetPoints.reduce((acc, point) => {
                    acc[point.name] = point
                    return acc
                }, {})
            Severity: Minor
            Found in src/hexapod/solvers/ik/hexapodSolver.js - About 55 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function mightTwist has a Cognitive Complexity of 8 (exceeds 6 allowed). Consider refactoring.
            Open

            const mightTwist = legsOnGround => {
                let negativeAlphaCount = 0
                let positiveAlphaCount = 0
            
                for (let i = 0; i < legsOnGround.length; i++) {
            Severity: Minor
            Found in src/hexapod/solvers/twistSolver.js - About 35 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function constructor has a Cognitive Complexity of 7 (exceeds 6 allowed). Consider refactoring.
            Open

                constructor(
                    dimensions,
                    pose,
                    flags = { hasNoPoints: false, assumeKnownGroundPoints: false, wontRotate: false }
                ) {
            Severity: Minor
            Found in src/hexapod/VirtualHexapod.js - About 25 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

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