mmornati/kerberosio-hooks

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Showing 13 of 13 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  it('GET Method should return 200', function (done) {
    request.get(options, function (err, res, body) {
      if (err) {
        throw new Error(error);
      }
Severity: Major
Found in test/plugins/email/test.js and 1 other location - About 3 hrs to fix
test/plugins/pushbullet/test.js on lines 39..48

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 100.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  it('GET Method should return 200', function (done) {
    request.get(options, function (err, res, body) {
      if (err) {
        throw new Error(error);
      }
Severity: Major
Found in test/plugins/pushbullet/test.js and 1 other location - About 3 hrs to fix
test/plugins/email/test.js on lines 73..82

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 100.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

var testOptions = {
  method: 'POST',
  json: {"regionCoordinates":[555,438,578,476],"numberOfChanges":26,"timestamp":"1474833997","microseconds":"6-875999","token":994,"pathToImage":"testimage.png","instanceName":"home"}
};
Severity: Major
Found in test/plugins/pushbullet/test.js and 1 other location - About 1 hr to fix
test/plugins/email/test.js on lines 85..88

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 59.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    var testOptions = {
      method: 'POST',
      json: {"regionCoordinates":[555,438,578,476],"numberOfChanges":26,"timestamp":"1474833997","microseconds":"6-875999","token":994,"pathToImage":"testimage.png","instanceName":"home"}
    };
Severity: Major
Found in test/plugins/email/test.js and 1 other location - About 1 hr to fix
test/plugins/pushbullet/test.js on lines 20..23

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 59.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

function getMethod(req, res) {
  res.writeHead(200, {'Content-Type': 'text/plain'});
  res.end('GET call for ' + EmailConfig.getName() + ' is not supported. Use POST instead');
}
Severity: Minor
Found in plugins/email/index.js and 1 other location - About 55 mins to fix
plugins/pushbullet/index.js on lines 10..13

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 54.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

function getMethod(req, res) {
  res.writeHead(200, {'Content-Type': 'text/plain'});
  res.end('GET call for ' + PushBulletConfig.getName() + ' is not supported. Use POST instead');
}
Severity: Minor
Found in plugins/pushbullet/index.js and 1 other location - About 55 mins to fix
plugins/email/index.js on lines 11..14

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 54.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

for (var key in get_array) {
  if (!get_array.hasOwnProperty(key)) {
    continue;
  }
  getDefineCallback(dispatcher, key, get_array[key]);
Severity: Minor
Found in lib/server.js and 1 other location - About 35 mins to fix
lib/server.js on lines 45..50

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

for (var key in post_array) {
  if (!post_array.hasOwnProperty(key)) {
    continue;
  }
  postDefineCallback(dispatcher, key, post_array[key]);
Severity: Minor
Found in lib/server.js and 1 other location - About 35 mins to fix
lib/server.js on lines 36..41

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Unexpected require().
Open

  var current_module_config_file = require(pluginsFolder + config.activated_plugins[i] + "/config.js");
Severity: Minor
Found in config/routes.js by eslint

Enforce require() on the top-level module scope (global-require)

In Node.js, module dependencies are included using the require() function, such as:

var fs = require("fs");

While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

function foo() {

    if (condition) {
        var fs = require("fs");
    }
}

Since require() does a synchronous load, it can cause performance problems when used in other locations.

Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

Rule Details

This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

Examples of incorrect code for this rule:

/*eslint global-require: "error"*/
/*eslint-env es6*/

// calling require() inside of a function is not allowed
function readFile(filename, callback) {
    var fs = require('fs');
    fs.readFile(filename, callback)
}

// conditional requires like this are also not allowed
if (DEBUG) { require('debug'); }

// a require() in a switch statement is also flagged
switch(x) { case '1': require('1'); break; }

// you may not require() inside an arrow function body
var getModule = (name) => require(name);

// you may not require() inside of a function body as well
function getModule(name) { return require(name); }

// you may not require() inside of a try/catch block
try {
    require(unsafeModule);
} catch(e) {
    console.log(e);
}

Examples of correct code for this rule:

/*eslint global-require: "error"*/

// all these variations of require() are ok
require('x');
var y = require('y');
var z;
z = require('z').initialize();

// requiring a module and using it in a function is ok
var fs = require('fs');
function readFile(filename, callback) {
    fs.readFile(filename, callback)
}

// you can use a ternary to determine which module to require
var logger = DEBUG ? require('dev-logger') : require('logger');

// if you want you can require() at the end of your module
function doSomethingA() {}
function doSomethingB() {}
var x = require("x"),
    z = require("z");

When Not To Use It

If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

Unexpected require().
Open

  var current_module_routes_file = require(pluginsFolder + config.activated_plugins[i] + "/routes.js");
Severity: Minor
Found in config/routes.js by eslint

Enforce require() on the top-level module scope (global-require)

In Node.js, module dependencies are included using the require() function, such as:

var fs = require("fs");

While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

function foo() {

    if (condition) {
        var fs = require("fs");
    }
}

Since require() does a synchronous load, it can cause performance problems when used in other locations.

Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

Rule Details

This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

Examples of incorrect code for this rule:

/*eslint global-require: "error"*/
/*eslint-env es6*/

// calling require() inside of a function is not allowed
function readFile(filename, callback) {
    var fs = require('fs');
    fs.readFile(filename, callback)
}

// conditional requires like this are also not allowed
if (DEBUG) { require('debug'); }

// a require() in a switch statement is also flagged
switch(x) { case '1': require('1'); break; }

// you may not require() inside an arrow function body
var getModule = (name) => require(name);

// you may not require() inside of a function body as well
function getModule(name) { return require(name); }

// you may not require() inside of a try/catch block
try {
    require(unsafeModule);
} catch(e) {
    console.log(e);
}

Examples of correct code for this rule:

/*eslint global-require: "error"*/

// all these variations of require() are ok
require('x');
var y = require('y');
var z;
z = require('z').initialize();

// requiring a module and using it in a function is ok
var fs = require('fs');
function readFile(filename, callback) {
    fs.readFile(filename, callback)
}

// you can use a ternary to determine which module to require
var logger = DEBUG ? require('dev-logger') : require('logger');

// if you want you can require() at the end of your module
function doSomethingA() {}
function doSomethingB() {}
var x = require("x"),
    z = require("z");

When Not To Use It

If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

Expected error to be handled.
Open

    request.get(options, function (err, res, body) {
Severity: Minor
Found in test/test.js by eslint

Enforce Callback Error Handling (handle-callback-err)

In Node.js, a common pattern for dealing with asynchronous behavior is called the callback pattern. This pattern expects an Error object or null as the first argument of the callback. Forgetting to handle these errors can lead to some really strange behavior in your application.

function loadData (err, data) {
    doSomething(); // forgot to handle error
}

Rule Details

This rule expects that when you're using the callback pattern in Node.js you'll handle the error.

Options

The rule takes a single string option: the name of the error parameter. The default is "err".

Examples of incorrect code for this rule with the default "err" parameter name:

/*eslint handle-callback-err: "error"*/

function loadData (err, data) {
    doSomething();
}

Examples of correct code for this rule with the default "err" parameter name:

/*eslint handle-callback-err: "error"*/

function loadData (err, data) {
    if (err) {
        console.log(err.stack);
    }
    doSomething();
}

function generateError (err) {
    if (err) {}
}

Examples of correct code for this rule with a sample "error" parameter name:

/*eslint handle-callback-err: ["error", "error"]*/

function loadData (error, data) {
    if (error) {
       console.log(error.stack);
    }
    doSomething();
}

regular expression

Sometimes (especially in big projects) the name of the error variable is not consistent across the project, so you need a more flexible configuration to ensure that the rule reports all unhandled errors.

If the configured name of the error variable begins with a ^ it is considered to be a regexp pattern.

  • If the option is "^(err|error|anySpecificError)$", the rule reports unhandled errors where the parameter name can be err, error or anySpecificError.
  • If the option is "^.+Error$", the rule reports unhandled errors where the parameter name ends with Error (for example, connectionError or validationError will match).
  • If the option is "^.*(e|E)rr", the rule reports unhandled errors where the parameter name matches any string that contains err or Err (for example, err, error, anyError, some_err will match).

When Not To Use It

There are cases where it may be safe for your application to ignore errors, however only ignore errors if you are confident that some other form of monitoring will help you catch the problem.

Further Reading

'key' is already defined.
Open

for (var key in post_array) {
Severity: Minor
Found in lib/server.js by eslint

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

Expected error to be handled.
Open

    request.get(options, function (err, res, body) {
Severity: Minor
Found in test/test.js by eslint

Enforce Callback Error Handling (handle-callback-err)

In Node.js, a common pattern for dealing with asynchronous behavior is called the callback pattern. This pattern expects an Error object or null as the first argument of the callback. Forgetting to handle these errors can lead to some really strange behavior in your application.

function loadData (err, data) {
    doSomething(); // forgot to handle error
}

Rule Details

This rule expects that when you're using the callback pattern in Node.js you'll handle the error.

Options

The rule takes a single string option: the name of the error parameter. The default is "err".

Examples of incorrect code for this rule with the default "err" parameter name:

/*eslint handle-callback-err: "error"*/

function loadData (err, data) {
    doSomething();
}

Examples of correct code for this rule with the default "err" parameter name:

/*eslint handle-callback-err: "error"*/

function loadData (err, data) {
    if (err) {
        console.log(err.stack);
    }
    doSomething();
}

function generateError (err) {
    if (err) {}
}

Examples of correct code for this rule with a sample "error" parameter name:

/*eslint handle-callback-err: ["error", "error"]*/

function loadData (error, data) {
    if (error) {
       console.log(error.stack);
    }
    doSomething();
}

regular expression

Sometimes (especially in big projects) the name of the error variable is not consistent across the project, so you need a more flexible configuration to ensure that the rule reports all unhandled errors.

If the configured name of the error variable begins with a ^ it is considered to be a regexp pattern.

  • If the option is "^(err|error|anySpecificError)$", the rule reports unhandled errors where the parameter name can be err, error or anySpecificError.
  • If the option is "^.+Error$", the rule reports unhandled errors where the parameter name ends with Error (for example, connectionError or validationError will match).
  • If the option is "^.*(e|E)rr", the rule reports unhandled errors where the parameter name matches any string that contains err or Err (for example, err, error, anyError, some_err will match).

When Not To Use It

There are cases where it may be safe for your application to ignore errors, however only ignore errors if you are confident that some other form of monitoring will help you catch the problem.

Further Reading

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