mongoid/mongoid-shell

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Showing 13 of 13 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  module Shell
    module Properties
      module Password
        attr_accessor :password

Severity: Major
Found in lib/mongoid/shell/properties/password.rb and 1 other location - About 3 hrs to fix
lib/mongoid/shell/properties/username.rb on lines 2..34

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 108.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  module Shell
    module Properties
      module Username
        attr_accessor :username

Severity: Major
Found in lib/mongoid/shell/properties/username.rb and 1 other location - About 3 hrs to fix
lib/mongoid/shell/properties/password.rb on lines 2..34

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 108.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method vargs has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

        def vargs(options = {})
          mask_sensitive = options[:mask_sensitive]
          mask_sensitive = '********' if mask_sensitive && mask_sensitive.is_a?(TrueClass)
          self.class.args.values.map do |arg|
            key = arg[:key]
Severity: Minor
Found in lib/mongoid/shell/commands/base.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method primary has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

          def primary
            @primary || begin
              raise Mongoid::Shell::Errors::SessionNotConnectedError unless session.cluster.nodes.any?
              node = session.cluster.nodes.find(&:primary?)
              raise Mongoid::Shell::Errors::MissingPrimaryNodeError unless node
Severity: Minor
Found in lib/mongoid/shell/properties/primary.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method primary has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

          def primary
            @primary || begin
              raise Mongoid::Shell::Errors::SessionNotConnectedError unless session.cluster.servers.any?
              node = session.cluster.servers.find { |server| server.primary? || server.standalone? }
              raise Mongoid::Shell::Errors::MissingPrimaryNodeError unless node
Severity: Minor
Found in lib/mongoid/shell/properties/primary.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method primary has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

          def primary
            @primary || begin
              raise Mongoid::Shell::Errors::SessionNotConnectedError unless session.cluster.nodes.any?
              node = session.cluster.nodes.find(&:primary?)
              raise Mongoid::Shell::Errors::MissingPrimaryNodeError unless node
Severity: Minor
Found in lib/mongoid/shell/properties/primary.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method host has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

          def host
            @host || begin
              node = session.cluster.nodes.first
              raise Mongoid::Shell::Errors::SessionNotConnectedError unless node
              node.address == 'localhost:27017' ? nil : node.address
Severity: Minor
Found in lib/mongoid/shell/properties/host.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method host has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

          def host
            @host || begin
              node = session.cluster.nodes.first
              raise Mongoid::Shell::Errors::SessionNotConnectedError unless node
              node.address.original == 'localhost:27017' ? nil : node.address.original
Severity: Minor
Found in lib/mongoid/shell/properties/host.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method host has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

          def host
            @host || begin
              node = session.cluster.servers.first
              raise Mongoid::Shell::Errors::SessionNotConnectedError unless node
              node.address.to_s == 'localhost:27017' ? nil : node.address.to_s
Severity: Minor
Found in lib/mongoid/shell/properties/host.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method password has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

          def password
            @password || begin
              node = session.cluster.nodes.first
              raise Mongoid::Shell::Errors::SessionNotConnectedError unless node
              return nil if !node.credentials.key?(db) || node.credentials[db].empty?
Severity: Minor
Found in lib/mongoid/shell/properties/password.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method username has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

          def username
            @username || begin
              node = session.cluster.nodes.first
              raise Mongoid::Shell::Errors::SessionNotConnectedError unless node
              return nil if !node.credentials.key?(db) || node.credentials[db].empty?
Severity: Minor
Found in lib/mongoid/shell/properties/username.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

          def host
            @host || begin
              node = session.cluster.nodes.first
              raise Mongoid::Shell::Errors::SessionNotConnectedError unless node
              node.address.original == 'localhost:27017' ? nil : node.address.original
Severity: Minor
Found in lib/mongoid/shell/properties/host.rb and 1 other location - About 20 mins to fix
lib/mongoid/shell/properties/host.rb on lines 25..31

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 28.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

          def host
            @host || begin
              node = session.cluster.servers.first
              raise Mongoid::Shell::Errors::SessionNotConnectedError unless node
              node.address.to_s == 'localhost:27017' ? nil : node.address.to_s
Severity: Minor
Found in lib/mongoid/shell/properties/host.rb and 1 other location - About 20 mins to fix
lib/mongoid/shell/properties/host.rb on lines 17..23

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 28.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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