Showing 7 of 7 total issues
Class GobstonesExplainer
has 39 methods (exceeds 20 allowed). Consider refactoring. Open
class GobstonesExplainer < Mumukit::Explainer
def explain_program_has_a_name(submission, result)
if identifier_instead_of_brace? result
(submission.match malformed_program_header_with_name).try do |it|
{ name: it[1] }
Method metadata
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def metadata
{
language: {
name: 'gobstones',
icon: {type: 'devicon', name: 'gobstones'},
Method check_final_board
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def check_final_board(output, expected)
status = output[:status]
result = output[:result]
return if is_expected_timeout(result)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return "wrong_argument_type" if has_wrong_argument_type? code
Avoid too many return
statements within this method. Open
return "wrong_arguments_quantity" if code.include? 'arity-mismatch'
Method parse_example
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def parse_example(options, example)
return example unless options[:subject]
return_value = example[:postconditions][:return]
if return_value
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method convert_known_reason_code
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def convert_known_reason_code(code)
return "no_stones" if code == 'cannot-remove-stone'
return "out_of_board" if code == 'cannot-move-to'
return "unassigned_variable" if code == 'undefined-variable'
return "boom_called" if code == 'boom-called'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"