Showing 5 of 7 total issues
MuzzleCanvas
has 38 functions (exceeds 20 allowed). Consider refactoring. Open
Open
class MuzzleCanvas {
// =============
// Global canvas
// =============
File muzzle.js
has 338 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
/**
* @typedef {number[]} Point
*/
/**
Function match
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
async match(leftUrls, rightUrls, {leftOddUrls = [], rightOddUrls = [], rightAspectRatio = this.effectiveAspectRatio} = {}) {
const rightWidthRatio = rightAspectRatio / this.effectiveAspectRatio;
this._config('simple', false);
this._config('shuffler', Muzzle.Shuffler.columns);
Method metadata
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
def metadata
{
language: {
name: 'muzzle',
version: PuzzleVersionHook::VERSION,
Method run!
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Open
def run!(req)
if req.client_result
['', (req.client_result['status'].passed? ? :passed : :failed)]
elsif !req.expected || positions_relatively_equal(req.expected, req.actual)
['', :passed]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"