namtran3005/zeromq-broker

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_test/Broker_dispatcher.test.ts

Summary

Maintainability
D
2 days
Test Coverage

Consider simplifying this complex logical expression.
Open

    if (payload &&
        payload._id && typeof payload._id === "string" &&
        payload.tries && typeof payload.tries === "number" &&
        payload.message && payload.message.current.result
    ) {
Severity: Major
Found in _test/Broker_dispatcher.test.ts - About 1 hr to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      const mockWorkerFn = jest.fn().mockImplementation(async function workerHandler(msg) {
        const objWork: any = msg;
        winston.debug("Worker receive works \n", objWork);
        /* sample do work */
        if (objWork && objWork.message.current) {
    Severity: Major
    Found in _test/Broker_dispatcher.test.ts and 1 other location - About 6 hrs to fix
    _test/Broker_frontendReq.test.ts on lines 77..89

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 166.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      onUpdateMsg: (payload) => {
        if (payload &&
            payload._id && typeof payload._id === "string" &&
            payload.tries && typeof payload.tries === "number" &&
            payload.message && payload.message.current.result
    Severity: Major
    Found in _test/Broker_dispatcher.test.ts and 1 other location - About 5 hrs to fix
    _test/Broker_frontendReq.test.ts on lines 36..54

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 143.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      const msg = {
        message: {
          current: {
            params: [
              0, 1,
    Severity: Major
    Found in _test/Broker_dispatcher.test.ts and 1 other location - About 3 hrs to fix
    _test/Broker_frontendReq.test.ts on lines 141..170

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 95.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 8 locations. Consider refactoring.
    Open

      const workerInst = await initClient({
        onMessage: mockWorkerFn,
        port: currentConfig[0].backPort,
        socketType: currentConfig[0].clientType,
      });
    Severity: Major
    Found in _test/Broker_dispatcher.test.ts and 7 other locations - About 30 mins to fix
    _test/Broker_frontendReq.test.ts on lines 117..121
    _test/Broker_frontendReq.test.ts on lines 123..127
    _test/Broker_frontendReq.test.ts on lines 129..133
    _test/Broker_frontendReq.test.ts on lines 135..139
    _test/Broker_sendNext.test.ts on lines 59..63
    _test/Broker_sendNext.test.ts on lines 65..69
    _test/Broker_sendNext.test.ts on lines 71..75

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 45.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Shadowed name: 'msg'
    Open

      const mockClientFn = jest.fn().mockImplementation((msg, i) => {
    Severity: Minor
    Found in _test/Broker_dispatcher.test.ts by tslint

    Rule: no-shadowed-variable

    Disallows shadowing variable declarations.

    Rationale

    When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:

    const a = 'no shadow';
    function print() {
        console.log(a);
    }
    print(); // logs 'no shadow'.
    const a = 'no shadow';
    function print() {
        const a = 'shadow'; // TSLint will complain here.
        console.log(a);
    }
    print(); // logs 'shadow'.

    ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.

    Config

    You can optionally pass an object to disable checking for certain kinds of declarations. Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias" and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _. Just set the value to false for the check you want to disable. All checks default to true, i.e. are enabled by default. Note that you cannot disable variables and parameters.

    The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their temporal dead zone. When set to false parameters, classes, enums and variables declared with let or const are not considered shadowed if the shadowing occurs within their temporal dead zone.

    The following example shows how the "temporalDeadZone" option changes the linting result:

    function fn(value) {
        if (value) {
            const tmp = value; // no error on this line if "temporalDeadZone" is false
            return tmp;
        }
        let tmp = undefined;
        if (!value) {
            const tmp = value; // this line always contains an error
            return tmp;
        }
    }
    Examples
    "no-shadowed-variable": true
    "no-shadowed-variable": true,[object Object]
    Schema
    {
      "type": "object",
      "properties": {
        "class": {
          "type": "boolean"
        },
        "enum": {
          "type": "boolean"
        },
        "function": {
          "type": "boolean"
        },
        "import": {
          "type": "boolean"
        },
        "interface": {
          "type": "boolean"
        },
        "namespace": {
          "type": "boolean"
        },
        "typeAlias": {
          "type": "boolean"
        },
        "typeParameter": {
          "type": "boolean"
        },
        "temporalDeadZone": {
          "type": "boolean"
        },
        "underscore": {
          "type": "boolean"
        }
      }
    }

    For more information see this page.

    Shadowed name: 'msg'
    Open

      const mockWorkerFn = jest.fn().mockImplementation(async function workerHandler(msg) {
    Severity: Minor
    Found in _test/Broker_dispatcher.test.ts by tslint

    Rule: no-shadowed-variable

    Disallows shadowing variable declarations.

    Rationale

    When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:

    const a = 'no shadow';
    function print() {
        console.log(a);
    }
    print(); // logs 'no shadow'.
    const a = 'no shadow';
    function print() {
        const a = 'shadow'; // TSLint will complain here.
        console.log(a);
    }
    print(); // logs 'shadow'.

    ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.

    Config

    You can optionally pass an object to disable checking for certain kinds of declarations. Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias" and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _. Just set the value to false for the check you want to disable. All checks default to true, i.e. are enabled by default. Note that you cannot disable variables and parameters.

    The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their temporal dead zone. When set to false parameters, classes, enums and variables declared with let or const are not considered shadowed if the shadowing occurs within their temporal dead zone.

    The following example shows how the "temporalDeadZone" option changes the linting result:

    function fn(value) {
        if (value) {
            const tmp = value; // no error on this line if "temporalDeadZone" is false
            return tmp;
        }
        let tmp = undefined;
        if (!value) {
            const tmp = value; // this line always contains an error
            return tmp;
        }
    }
    Examples
    "no-shadowed-variable": true
    "no-shadowed-variable": true,[object Object]
    Schema
    {
      "type": "object",
      "properties": {
        "class": {
          "type": "boolean"
        },
        "enum": {
          "type": "boolean"
        },
        "function": {
          "type": "boolean"
        },
        "import": {
          "type": "boolean"
        },
        "interface": {
          "type": "boolean"
        },
        "namespace": {
          "type": "boolean"
        },
        "typeAlias": {
          "type": "boolean"
        },
        "typeParameter": {
          "type": "boolean"
        },
        "temporalDeadZone": {
          "type": "boolean"
        },
        "underscore": {
          "type": "boolean"
        }
      }
    }

    For more information see this page.

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