newtheatre/history-project

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_plugins/assets.rb

Summary

Maintainability
A
25 mins
Test Coverage

Cyclomatic complexity for generate_asset is too high. [7/6]
Open

    def generate_asset(show, asset)
      """Method called for each asset in the asset attribute"""
      # Assign the show as an attr of the asset
      asset["show"] = show

Severity: Minor
Found in _plugins/assets.rb by rubocop

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Method generate_asset has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def generate_asset(show, asset)
      """Method called for each asset in the asset attribute"""
      # Assign the show as an attr of the asset
      asset["show"] = show

Severity: Minor
Found in _plugins/assets.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Literal """Method called for each show, runs asset generators on each""" used in void context.
Open

      """Method called for each show, runs asset generators on each"""
Severity: Minor
Found in _plugins/assets.rb by rubocop

This cop checks for operators, variables and literals used in void context.

Example:

# bad

def some_method
  some_num * 10
  do_something
end

Example:

# bad

def some_method(some_var)
  some_var
  do_something
end

Example:

# good

def some_method
  do_something
  some_num * 10
end

Example:

# good

def some_method(some_var)
  do_something
  some_var
end

Literal """Make asset data from all show files accessible""" used in void context.
Open

    """Make asset data from all show files accessible"""
Severity: Minor
Found in _plugins/assets.rb by rubocop

This cop checks for operators, variables and literals used in void context.

Example:

# bad

def some_method
  some_num * 10
  do_something
end

Example:

# bad

def some_method(some_var)
  some_var
  do_something
end

Example:

# good

def some_method
  do_something
  some_num * 10
end

Example:

# good

def some_method(some_var)
  do_something
  some_var
end

Literal """Method called for each asset in the asset attribute""" used in void context.
Open

      """Method called for each asset in the asset attribute"""
Severity: Minor
Found in _plugins/assets.rb by rubocop

This cop checks for operators, variables and literals used in void context.

Example:

# bad

def some_method
  some_num * 10
  do_something
end

Example:

# bad

def some_method(some_var)
  some_var
  do_something
end

Example:

# good

def some_method
  do_something
  some_num * 10
end

Example:

# good

def some_method(some_var)
  do_something
  some_var
end

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