Showing 115 of 117 total issues
Cyclomatic complexity for generate is too high. [12/6] Open
def generate(site)
# Generate venue pages for venues without manually created pages.
if not site.config["skip_venues"]
@collection = site.collections["venues"]
Jekyll.logger.info "Generating venues..."
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This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for missing_majority is too high. [12/6] Open
def missing_majority(show)
# We don't have crew_incomplete yet, so let's work it out.
show_crew_count = show.data["crew"] ? show.data["crew"].length : 0
amount_missing = 0
missing_fields = ''
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This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for show_iterator is too high. [11/6] Open
def show_iterator(show)
if show.data["season"]
# Special case, UNCUT/Fringe being the same thing
if show.data["season"] == "UNCUT"
season_corrected = "Fringe"
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This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method show_iterator
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def show_iterator(show)
if show.data["season"]
# Special case, UNCUT/Fringe being the same thing
if show.data["season"] == "UNCUT"
season_corrected = "Fringe"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File show.rb
has 259 lines of code (exceeds 250 allowed). Consider refactoring. Open
module Jekyll
class ShowDataGenerator < Jekyll::Generator
priority :high
# From years.rb
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Cyclomatic complexity for fill_people_reverse_index is too high. [10/6] Open
def fill_people_reverse_index(item, people_list, index_name, site)
# Create the RI for this case if first time
unless site.data.key?(index_name)
site.data[index_name] = Hash.new
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method generate_person
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def generate_person(person)
"""Method called on all people"""
# Validate things
if not person.data.has_key?("title")
Jekyll.logger.abort_with("Person record #{person.basename_without_ext} missing key 'title'")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method missing_majority
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def missing_majority(show)
# We don't have crew_incomplete yet, so let's work it out.
show_crew_count = show.data["crew"] ? show.data["crew"].length : 0
amount_missing = 0
missing_fields = ''
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for get_show_playwright is too high. [8/6] Open
def get_show_playwright(show)
if show.data.key?("playwright") and not show.data["playwright"].nil?
if show.data["playwright"] == "various"
# Is various, special case
["various", nil, "Various Writers"]
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method generate_person
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
def generate_person(person)
"""Method called on all people"""
# Validate things
if not person.data.has_key?("title")
Jekyll.logger.abort_with("Person record #{person.basename_without_ext} missing key 'title'")
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Method generate
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
def generate(site)
# Generate venue pages for venues without manually created pages.
if not site.config["skip_venues"]
@collection = site.collections["venues"]
Jekyll.logger.info "Generating venues..."
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Method missing_majority
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
def missing_majority(show)
# We don't have crew_incomplete yet, so let's work it out.
show_crew_count = show.data["crew"] ? show.data["crew"].length : 0
amount_missing = 0
missing_fields = ''
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Cyclomatic complexity for generate_asset is too high. [7/6] Open
def generate_asset(show, asset)
"""Method called for each asset in the asset attribute"""
# Assign the show as an attr of the asset
asset["show"] = show
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This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Error: invalid syntax (<unknown>, line 50)</unknown> Open
print "Writing {}".format(filename)
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We encountered an error attempting to analyze this line.
Method roles
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def roles(set)
roles = Set.new
unless set.nil?
for ri in set
for role in ri['roles']
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_show_playwright
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def get_show_playwright(show)
if show.data.key?("playwright") and not show.data["playwright"].nil?
if show.data["playwright"] == "various"
# Is various, special case
["various", nil, "Various Writers"]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method people_iterator
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
def people_iterator(person)
if person.data["shows"]
# If had shows
for record in person.data["shows"]
# Loop through each show with involvement
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Similar blocks of code found in 2 locations. Consider refactoring. Open
return gulp.src('_coffee/app/*.coffee')
.pipe(sourcemaps.init())
.pipe(coffee({bare: true}).on('error', gutil.log))
.pipe(concat('app.js'))
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
return gulp.src('_coffee/scripts/*.coffee')
.pipe(sourcemaps.init())
.pipe(coffee({bare: true}).on('error', gutil.log))
.pipe(sourcemaps.write('.'))
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method role_icons
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def role_icons
role_icons = Hash.new
for item in @roles
if item.key?('role') and item.key?('icon')
role_icons[item['role']] = item['icon']
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"