Sources/Base/Animations/NVActivityIndicatorAnimationBallPulse.swift
//
// NVActivityIndicatorAnimationBallPulse.swift
// NVActivityIndicatorView
//
// The MIT License (MIT)
// Copyright (c) 2016 Vinh Nguyen
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#if canImport(UIKit)
import UIKit
class NVActivityIndicatorAnimationBallPulse: NVActivityIndicatorAnimationDelegate {
func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) {
let circleSpacing: CGFloat = 2
let circleSize: CGFloat = (size.width - 2 * circleSpacing) / 3
let x: CGFloat = (layer.bounds.size.width - size.width) / 2
let y: CGFloat = (layer.bounds.size.height - circleSize) / 2
let duration: CFTimeInterval = 0.75
let beginTime = CACurrentMediaTime()
let beginTimes: [CFTimeInterval] = [0.12, 0.24, 0.36]
let timingFunction = CAMediaTimingFunction(controlPoints: 0.2, 0.68, 0.18, 1.08)
let animation = CAKeyframeAnimation(keyPath: "transform.scale")
// Animation
animation.keyTimes = [0, 0.3, 1]
animation.timingFunctions = [timingFunction, timingFunction]
animation.values = [1, 0.3, 1]
animation.duration = duration
animation.repeatCount = HUGE
animation.isRemovedOnCompletion = false
// Draw circles
for i in 0 ..< 3 {
let circle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color)
let frame = CGRect(x: x + circleSize * CGFloat(i) + circleSpacing * CGFloat(i),
y: y,
width: circleSize,
height: circleSize)
animation.beginTime = beginTime + beginTimes[i]
circle.frame = frame
circle.add(animation, forKey: "animation")
layer.addSublayer(circle)
}
}
}
#endif