mat/internal/f64/asm64/add_amd64.s
// Copyright ©2016 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build !noasm,!gccgo,!safe
#include "textflag.h"
// func Add(dst, s []float64)
TEXT ·Add(SB), NOSPLIT, $0
MOVQ dst_base+0(FP), DI // DI = &dst
MOVQ dst_len+8(FP), CX // CX = len(dst)
MOVQ s_base+24(FP), SI // SI = &s
CMPQ s_len+32(FP), CX // CX = max( CX, len(s) )
CMOVQLE s_len+32(FP), CX
CMPQ CX, $0 // if CX == 0 { return }
JE add_end
XORQ AX, AX
MOVQ DI, BX
ANDQ $0x0F, BX // BX = &dst & 15
JZ add_no_trim // if BX == 0 { goto add_no_trim }
// Align on 16-bit boundary
MOVSD (SI)(AX*8), X0 // X0 = s[i]
ADDSD (DI)(AX*8), X0 // X0 += dst[i]
MOVSD X0, (DI)(AX*8) // dst[i] = X0
INCQ AX // i++
DECQ CX // --CX
JE add_end // if CX == 0 { return }
add_no_trim:
MOVQ CX, BX
ANDQ $7, BX // BX = len(dst) % 8
SHRQ $3, CX // CX = floor( len(dst) / 8 )
JZ add_tail_start // if CX == 0 { goto add_tail_start }
add_loop: // Loop unrolled 8x do {
MOVUPS (SI)(AX*8), X0 // X_i = s[i:i+1]
MOVUPS 16(SI)(AX*8), X1
MOVUPS 32(SI)(AX*8), X2
MOVUPS 48(SI)(AX*8), X3
ADDPD (DI)(AX*8), X0 // X_i += dst[i:i+1]
ADDPD 16(DI)(AX*8), X1
ADDPD 32(DI)(AX*8), X2
ADDPD 48(DI)(AX*8), X3
MOVUPS X0, (DI)(AX*8) // dst[i:i+1] = X_i
MOVUPS X1, 16(DI)(AX*8)
MOVUPS X2, 32(DI)(AX*8)
MOVUPS X3, 48(DI)(AX*8)
ADDQ $8, AX // i += 8
LOOP add_loop // } while --CX > 0
CMPQ BX, $0 // if BX == 0 { return }
JE add_end
add_tail_start: // Reset loop registers
MOVQ BX, CX // Loop counter: CX = BX
add_tail: // do {
MOVSD (SI)(AX*8), X0 // X0 = s[i]
ADDSD (DI)(AX*8), X0 // X0 += dst[i]
MOVSD X0, (DI)(AX*8) // dst[i] = X0
INCQ AX // ++i
LOOP add_tail // } while --CX > 0
add_end:
RET