nypublicradio/nypr-audio-services

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Showing 11 of 11 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  removeListenByStoryPk(pk) {
    let session = this.get('session');
    let listens = A(session.getWithDefault('data.listens', []).slice());

    let listen = listens.findBy('story.id', pk);
Severity: Major
Found in addon/services/listen-history.js and 1 other location - About 2 hrs to fix
addon/services/listen-history.js on lines 41..48

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 91.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  removeListenByListenId(id) {
    let session = this.get('session');
    let listens = A(session.getWithDefault('data.listens', []).slice());

    let listen = listens.findBy('id', id);
Severity: Major
Found in addon/services/listen-history.js and 1 other location - About 2 hrs to fix
addon/services/listen-history.js on lines 50..57

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 91.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function _runQueue has 37 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  _runQueue(queueName, eventData = {}) {
    let queues = get(this, 'queues');
    let orderedQueue = A(get(queues, queueName) || []).sortBy('priority').slice(); // copy, bro

    this.debug(`[action-queue] Trying action queue of ${orderedQueue.length}`);
Severity: Minor
Found in addon/services/action-queue.js - About 1 hr to fix

    Function play has 33 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      play(itemIdOrItem, options = {}) {
        let itemModelName   = this.itemModelName(itemIdOrItem);
        let itemId          = this.itemId(itemIdOrItem);
        let recordRequest   = this.fetchRecord(itemIdOrItem);
        let newPlay         = this.isNewPlay(itemIdOrItem);
    Severity: Minor
    Found in addon/services/dj.js - About 1 hr to fix

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

      function wnycEmbeddedAttr() {
        return computed('embeddedAttrs', {
          get(k) {
            return get(this, `embeddedAttrs.${k}`);
          },
      Severity: Major
      Found in addon/components/queue-button/embedded.js and 1 other location - About 1 hr to fix
      addon/components/listen-button/embedded.js on lines 5..14

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 56.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

      function wnycEmbeddedAttr() {
        return computed('embeddedAttrs', {
          get(k) {
            return get(this, `embeddedAttrs.${k}`);
          },
      Severity: Major
      Found in addon/components/listen-button/embedded.js and 1 other location - About 1 hr to fix
      addon/components/queue-button/embedded.js on lines 4..13

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 56.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function _runQueue has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

        _runQueue(queueName, eventData = {}) {
          let queues = get(this, 'queues');
          let orderedQueue = A(get(queues, queueName) || []).sortBy('priority').slice(); // copy, bro
      
          this.debug(`[action-queue] Trying action queue of ${orderedQueue.length}`);
      Severity: Minor
      Found in addon/services/action-queue.js - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function didReceiveAttrs has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

        didReceiveAttrs: diffAttrs('showTitle', function(changedAttrs, ...args) {
          this._super(...args);
          let isInitialRender = changedAttrs === null;
          let isBumper = this.get('currentSound.metadata.playContext') === 'audio-bumper';
      
      
      Severity: Minor
      Found in addon/components/nypr-player-integration/track-info.js - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Avoid too many return statements within this function.
      Open

            return STATES.PAUSED; // JIC
      Severity: Major
      Found in addon/components/listen-button.js - About 30 mins to fix

        Function playState has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
        Open

          playState: computed('isPlaying', 'isPaused', 'isLoading', 'wasMeasured', 'isExpandable', function() {
            let { wasMeasured, isExpandable } = getProperties(this, 'wasMeasured', 'isExpandable');
            if (isExpandable && !wasMeasured) {
              return STATES.PAUSED; // consider it paused until we measure so we get full width of natural state
            }
        Severity: Minor
        Found in addon/components/listen-button.js - About 25 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function play has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
        Open

          play(itemIdOrItem, options = {}) {
            let itemModelName   = this.itemModelName(itemIdOrItem);
            let itemId          = this.itemId(itemIdOrItem);
            let recordRequest   = this.fetchRecord(itemIdOrItem);
            let newPlay         = this.isNewPlay(itemIdOrItem);
        Severity: Minor
        Found in addon/services/dj.js - About 25 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

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