ocadotechnology/rapid-router

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game/views/level_selection.py

Summary

Maintainability
C
1 day
Test Coverage

Function levels has a Cognitive Complexity of 39 (exceeds 5 allowed). Consider refactoring.
Open

def levels(request):
    """Loads a page with all levels listed.

    **Context**

Severity: Minor
Found in game/views/level_selection.py - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function fetch_episode_data_from_database has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Open

def fetch_episode_data_from_database(early_access, start, end):
    episode_data = []
    episode = Episode.objects.get(pk=start)
    current = start
    while episode is not None:
Severity: Minor
Found in game/views/level_selection.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid deeply nested control flow statements.
Open

                    if teacher not in indirectly_shared_levels:
                        indirectly_shared_levels[teacher] = []

Severity: Major
Found in game/views/level_selection.py - About 45 mins to fix

    Avoid deeply nested control flow statements.
    Open

                        if class_teacher == user:
                            directly_shared_levels.append(
                                get_shared_level(level, attempts, student_class)
                            )
                        # get levels shared by students in the other teachers' classes
    Severity: Major
    Found in game/views/level_selection.py - About 45 mins to fix

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