server/socket.js
/**
* Returns a 'socket' object for the player.
* The 'socket' object has the emit() method and several pre-definied communiation methods
*/
module.exports = function(player) {
var socket = player.getSocket();
this.emit = function(name, msg) {
socket.emit(name, msg);
};
this.sendInitUIElements = function(game) {
socket.emit('uiElement', game.gameField.forPlayer(player));
socket.emit('showFieldPane', { gameState : game.gameState });
};
this.sendToAllPlayersInGame = function(getData) {
var PlayerManager = require("./rule_playermanager.js");
PlayerManager.getPlayers(player.gameId, function(aPlayer) {
var data = getData(aPlayer);
aPlayer.getSocket().emit(data.msg, data.payLoad);
});
};
this.startAuction = function(newTurnData) {
socket.emit('startAuction_resp', newTurnData);
};
this.sendEndGame = function(winner) {
socket.emit('gamedEnded', winner);
};
this.sendPostAuctionSelection = function(msg) {
socket.emit('postAuctionSelection', msg);
}
this.sentshowFieldPane = function(msg) {
socket.emit('showFieldPane', msg);
}
return this;
}