Method compile_with_if
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Wontfix
def compile_with_if
push_closure if expects_expression?
truthy = self.truthy
falsy = self.falsy
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method could_become_switch_branch?
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def could_become_switch_branch?(body)
if !body
return true
elsif body.type != :if
if valid_switch_body?(body)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method compile_with_if
has 33 lines of code (exceeds 30 allowed). Consider refactoring. Open
def compile_with_if
push_closure if expects_expression?
truthy = self.truthy
falsy = self.falsy
Method could_become_switch?
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def could_become_switch?
return false if expects_expression?
return true if sexp.meta[:switch_child]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method compile_switch_case
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def compile_switch_case(test)
line "case ", expr(test), ":"
if @switch_additional_rules
@switch_additional_rules.each do |rule|
line "case ", expr(rule), ":"
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_additional_switch_rules
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def handle_additional_switch_rules(additional_rules)
switch_additional_rules = []
while additional_rules
match = SWITCH_BRANCH_TEST_MATCH.match(additional_rules) || SWITCH_BRANCH_TEST_MATCH_CONTINUED.match(additional_rules)
return false unless match
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method compile
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Wontfix
def compile
if should_compile_as_simple_expression?
if true_body == s(:true)
compile_with_binary_or
elsif false_body == s(:false)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return false unless switch_additional_rules # It's ok for them to be empty, but false denotes a mismatch
Avoid too many return
statements within this method. Open
return false unless valid_switch_body?(true_body)
Avoid too many return
statements within this method. Open
return false unless could_become_switch_branch?(false_body)
Avoid too many return
statements within this method. Open
return false unless valid_switch_body?(true_body)
Avoid too many return
statements within this method. Open
return false unless switch_variable == @switch_variable
Similar blocks of code found in 2 locations. Consider refactoring. Wontfix
def compile_with_binary_and
if sexp.meta[:do_js_truthy_on_true_body]
truthy = js_truthy(true_body || s(:nil))
else
truthy = expr(true_body || s(:nil))
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 31.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Wontfix
def compile_with_binary_or
if sexp.meta[:do_js_truthy_on_false_body]
falsy = js_truthy(false_body || s(:nil))
else
falsy = expr(false_body || s(:nil))
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 31.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76