Method one?
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def one?(pattern = undefined, &block)
count = 0
if `pattern !== undefined`
each do |*value|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method cycle
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def cycle(n = nil, &block)
unless block_given?
return enum_for(:cycle, n) do
if n.nil?
respond_to?(:size) ? ::Float::INFINITY : nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method all?
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def all?(pattern = undefined, &block)
if `pattern !== undefined`
each do |*value|
comparable = `comparableForPattern(value)`
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method slice_before
has 46 lines of code (exceeds 30 allowed). Consider refactoring. Open
def slice_before(pattern = undefined, &block)
if `pattern === undefined && block === nil`
::Kernel.raise ::ArgumentError, 'both pattern and block are given'
end
Method cycle
has 41 lines of code (exceeds 30 allowed). Consider refactoring. Open
def cycle(n = nil, &block)
unless block_given?
return enum_for(:cycle, n) do
if n.nil?
respond_to?(:size) ? ::Float::INFINITY : nil
Method any?
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def any?(pattern = undefined, &block)
if `pattern !== undefined`
each do |*value|
comparable = `comparableForPattern(value)`
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method none?
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def none?(pattern = undefined, &block)
if `pattern !== undefined`
each do |*value|
comparable = `comparableForPattern(value)`
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method min
has 39 lines of code (exceeds 30 allowed). Consider refactoring. Open
def min(n = nil, &block)
unless n.nil?
if block_given?
return sort { |a, b| yield a, b }.take n
else
Method each_cons
has 34 lines of code (exceeds 30 allowed). Consider refactoring. Open
def each_cons(n, &block)
if `arguments.length != 1`
::Kernel.raise ::ArgumentError, "wrong number of arguments (#{`arguments.length`} for 1)"
end
Method grep
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def grep(pattern, &block)
result = []
each do |*value|
cmp = `comparableForPattern(value)`
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method each_cons
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def each_cons(n, &block)
if `arguments.length != 1`
::Kernel.raise ::ArgumentError, "wrong number of arguments (#{`arguments.length`} for 1)"
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method inject
has 32 lines of code (exceeds 30 allowed). Consider refactoring. Open
def inject(object = undefined, sym = undefined, &block)
%x{
var result = object;
if (block !== nil && sym === undefined) {
Method first
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def first(number = undefined)
if `number === undefined`
each do |value|
return value
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method find_index
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def find_index(object = undefined, &block)
return enum_for :find_index if `object === undefined && block === nil`
%x{
if (object != null && block !== nil) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method grep_v
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def grep_v(pattern, &block)
result = []
each do |*value|
cmp = `comparableForPattern(value)`
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method each_slice
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def each_slice(n, &block)
n = `$coerce_to(#{n}, #{::Integer}, 'to_int')`
if `n <= 0`
::Kernel.raise ::ArgumentError, 'invalid slice size'
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method sum
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Wontfix
def sum(initial = 0)
result = initial
compensation = 0
each do |*args|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method uniq
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def uniq(&block)
hash = {}
each do |*args|
value = ::Opal.destructure(args)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def grep(pattern, &block)
result = []
each do |*value|
cmp = `comparableForPattern(value)`
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def grep_v(pattern, &block)
result = []
each do |*value|
cmp = `comparableForPattern(value)`
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76