Showing 21 of 21 total issues
Function runtime
has a Cognitive Complexity of 232 (exceeds 5 allowed). Consider refactoring. Open
var runtime = (function (exports) {
"use strict";
var Op = Object.prototype;
var hasOwn = Op.hasOwnProperty;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function runtime
has 486 lines of code (exceeds 25 allowed). Consider refactoring. Open
var runtime = (function (exports) {
"use strict";
var Op = Object.prototype;
var hasOwn = Op.hasOwnProperty;
File regenerator-runtime.de2e6a3a74a500cae72a3cab1a403efc.js
has 500 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* Copyright (c) 2014-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
Function styles
has 70 lines of code (exceeds 25 allowed). Consider refactoring. Open
static get styles() {
return css`
:host {
display: flex;
flex-direction: column;
Similar blocks of code found in 2 locations. Consider refactoring. Open
this.appLink = `${appPre}${
this.invitecode
? `code=${this.invitecode}`
: `phone=${this.dialcode}${this.phone}&text=${encodeURIComponent(
this.text
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 79.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
this.link = `${pre}${
this.invitecode
? `${this.invitecode}`
: `phone=${this.dialcode}${this.phone}&text=${encodeURIComponent(
this.text
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 79.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function makeInvokeMethod
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
function makeInvokeMethod(innerFn, self, context) {
var state = GenStateSuspendedStart;
return function invoke(method, arg) {
if (state === GenStateExecuting) {
Function invoke
has 50 lines of code (exceeds 25 allowed). Consider refactoring. Open
return function invoke(method, arg) {
if (state === GenStateExecuting) {
throw new Error("Generator is already running");
}
Function maybeInvokeDelegate
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
function maybeInvokeDelegate(delegate, context) {
var method = delegate.iterator[context.method];
if (method === undefined) {
// A .throw or .return when the delegate iterator has no .throw
// method always terminates the yield* loop.
Function dispatchException
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
dispatchException: function(exception) {
if (this.done) {
throw exception;
}
Function AsyncIterator
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
function AsyncIterator(generator, PromiseImpl) {
function invoke(method, arg, resolve, reject) {
var record = tryCatch(generator[method], generator, arg);
if (record.type === "throw") {
reject(record.arg);
Function loadingDialog
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
loadingDialog() {
if (this.shadowRoot) {
this.shadowRoot.innerHTML += `<vaadin-dialog >
</vaadin-dialog>`;
const dialog: any = this.shadowRoot.querySelector('vaadin-dialog') as any;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function firstUpdated
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
firstUpdated() {
this.label = this.label || this.invitecode ? 'Join Group!' : `Let's chat`;
this.phone = this.phone || ``;
this.text = this.text || `Hi!`;
const pre = this.invitecode
Function loadingDialog
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
loadingDialog() {
if (this.shadowRoot) {
this.shadowRoot.innerHTML += `<vaadin-dialog >
</vaadin-dialog>`;
const dialog: any = this.shadowRoot.querySelector('vaadin-dialog') as any;
Function firstUpdated
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
firstUpdated() {
this.label = this.label || this.invitecode ? 'Join Group!' : `Let's chat`;
this.phone = this.phone || ``;
this.text = this.text || `Hi!`;
const pre = this.invitecode
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if (this.prev < entry.catchLoc) {
return handle(entry.catchLoc, true);
}
Avoid deeply nested control flow statements. Open
} else if (hasFinally) {
if (this.prev < entry.finallyLoc) {
return handle(entry.finallyLoc);
}
Function async
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) {
Avoid too many return
statements within this function. Open
return info;
Avoid too many return
statements within this function. Open
return handle(entry.finallyLoc);