opensheetmusicdisplay/opensheetmusicdisplay

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src/MusicalScore/Graphical/GraphicalMusicSheet.ts

Summary

Maintainability
F
1 wk
Test Coverage

File GraphicalMusicSheet.ts has 863 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import {MusicSheet} from "../MusicSheet";
import {SourceMeasure} from "../VoiceData/SourceMeasure";
import {GraphicalMeasure} from "./GraphicalMeasure";
import {GraphicalMusicPage} from "./GraphicalMusicPage";
import {VerticalGraphicalStaffEntryContainer} from "./VerticalGraphicalStaffEntryContainer";
Severity: Major
Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 2 days to fix

    GraphicalMusicSheet has 74 functions (exceeds 20 allowed). Consider refactoring.
    Open

    export class GraphicalMusicSheet {
        constructor(musicSheet: MusicSheet, calculator: MusicSheetCalculator) {
            this.musicSheet = musicSheet;
            this.numberOfStaves = this.musicSheet.Staves.length;
            this.calculator = calculator;
    Severity: Major
    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 1 day to fix

      Function GetNearestGraphicalObject has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring.
      Open

          private GetNearestGraphicalObject<T extends GraphicalObject>(
              clickPosition: PointF2D, className: string = GraphicalObject.name,
              startSearchArea: number = 5, maxSearchArea: number = 20, searchAreaIncrement: number = 5,
              shouldBeIncludedTest: (objectToTest: T) => boolean = undefined): T {
              const foundEntries: T[] = [];
      Severity: Minor
      Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 3 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function calculateXPositionFromTimestamp has 70 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          public calculateXPositionFromTimestamp(timeStamp: Fraction): [number, MusicSystem] {
              let currentMusicSystem: MusicSystem = undefined;
              const fractionalIndex: number = this.GetInterpolatedIndexInVerticalContainers(timeStamp);
              const previousStaffEntry: GraphicalStaffEntry = this.findClosestLeftStaffEntry(fractionalIndex, true);
              const nextStaffEntry: GraphicalStaffEntry = this.findClosestRightStaffEntry(fractionalIndex, true);
      Severity: Major
      Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 2 hrs to fix

        Function calculateXPositionFromTimestamp has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
        Open

            public calculateXPositionFromTimestamp(timeStamp: Fraction): [number, MusicSystem] {
                let currentMusicSystem: MusicSystem = undefined;
                const fractionalIndex: number = this.GetInterpolatedIndexInVerticalContainers(timeStamp);
                const previousStaffEntry: GraphicalStaffEntry = this.findClosestLeftStaffEntry(fractionalIndex, true);
                const nextStaffEntry: GraphicalStaffEntry = this.findClosestRightStaffEntry(fractionalIndex, true);
        Severity: Minor
        Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 2 hrs to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function GetNearestStaffEntry has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
        Open

            public GetNearestStaffEntry(clickPosition: PointF2D): GraphicalStaffEntry {
                const initialSearchArea: number = 10;
                const foundEntries: GraphicalStaffEntry[] = [];
                // Prepare search area
                const region: BoundingBox = new BoundingBox(undefined);
        Severity: Minor
        Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 2 hrs to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function initializeActiveClefs has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
        Open

            public initializeActiveClefs(): ClefInstruction[] {
                const activeClefs: ClefInstruction[] = [];
                const firstSourceMeasure: SourceMeasure = this.musicSheet.getFirstSourceMeasure();
                if (firstSourceMeasure) {
                    for (let i: number = 0; i < firstSourceMeasure.CompleteNumberOfStaves; i++) {
        Severity: Minor
        Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function GetNearestObject has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
        Open

            public GetNearestObject<T extends GraphicalObject>(clickPosition: PointF2D, className: string): T {
                const initialSearchArea: number = 10;
                const foundEntries: T[] = [];
                // Prepare search area
                const region: BoundingBox = new BoundingBox(undefined);
        Severity: Minor
        Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function GetInterpolatedIndexInVerticalContainers has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
        Open

            public GetInterpolatedIndexInVerticalContainers(musicTimestamp: Fraction): number {
                const containers: VerticalGraphicalStaffEntryContainer[] = this.verticalGraphicalStaffEntryContainers;
                if (containers.length === 1) {
                    return 0; // this fixes an error with Noteflight samples, see below (#1473). It may also be faster.
                }
        Severity: Minor
        Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function GetNearestGraphicalObject has 43 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            private GetNearestGraphicalObject<T extends GraphicalObject>(
                clickPosition: PointF2D, className: string = GraphicalObject.name,
                startSearchArea: number = 5, maxSearchArea: number = 20, searchAreaIncrement: number = 5,
                shouldBeIncludedTest: (objectToTest: T) => boolean = undefined): T {
                const foundEntries: T[] = [];
        Severity: Minor
        Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 1 hr to fix

          Function GetNearestStaffEntry has 41 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              public GetNearestStaffEntry(clickPosition: PointF2D): GraphicalStaffEntry {
                  const initialSearchArea: number = 10;
                  const foundEntries: GraphicalStaffEntry[] = [];
                  // Prepare search area
                  const region: BoundingBox = new BoundingBox(undefined);
          Severity: Minor
          Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 1 hr to fix

            Function GetInterpolatedIndexInVerticalContainers has 39 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                public GetInterpolatedIndexInVerticalContainers(musicTimestamp: Fraction): number {
                    const containers: VerticalGraphicalStaffEntryContainer[] = this.verticalGraphicalStaffEntryContainers;
                    if (containers.length === 1) {
                        return 0; // this fixes an error with Noteflight samples, see below (#1473). It may also be faster.
                    }
            Severity: Minor
            Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 1 hr to fix

              Function GetNearestObject has 37 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  public GetNearestObject<T extends GraphicalObject>(clickPosition: PointF2D, className: string): T {
                      const initialSearchArea: number = 10;
                      const foundEntries: T[] = [];
                      // Prepare search area
                      const region: BoundingBox = new BoundingBox(undefined);
              Severity: Minor
              Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 1 hr to fix

                Function orderMeasuresByStaffLine has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
                Open

                    public orderMeasuresByStaffLine(measures: GraphicalMeasure[]): GraphicalMeasure[][] {
                        const orderedMeasures: GraphicalMeasure[][] = [];
                        let mList: GraphicalMeasure[] = [];
                        orderedMeasures.push(mList);
                        for (let i: number = 0; i < measures.length; i++) {
                Severity: Minor
                Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 1 hr to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function findClosestLeftStaffEntry has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
                Open

                    public findClosestLeftStaffEntry(fractionalIndex: number, searchOnlyVisibleEntries: boolean): GraphicalStaffEntry {
                        let foundEntry: GraphicalStaffEntry = undefined;
                        let leftIndex: number = Math.floor(fractionalIndex);
                        leftIndex = Math.min(this.VerticalGraphicalStaffEntryContainers.length - 1, leftIndex);
                        for (let i: number = leftIndex; i >= 0; i--) {
                Severity: Minor
                Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 1 hr to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function getStaffEntry has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
                Open

                    public getStaffEntry(index: number): GraphicalStaffEntry {
                        const container: VerticalGraphicalStaffEntryContainer = this.VerticalGraphicalStaffEntryContainers[index];
                        let staffEntry: GraphicalStaffEntry = undefined;
                        try {
                            for (let idx: number = 0, len: number = container.StaffEntries.length; idx < len; ++idx) {
                Severity: Minor
                Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 1 hr to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function findClosestRightStaffEntry has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
                Open

                    public findClosestRightStaffEntry(fractionalIndex: number, returnOnlyVisibleEntries: boolean): GraphicalStaffEntry {
                        let foundEntry: GraphicalStaffEntry = undefined;
                        const rightIndex: number = Math.max(0, Math.ceil(fractionalIndex));
                        for (let i: number = rightIndex; i < this.VerticalGraphicalStaffEntryContainers.length; i++) {
                            foundEntry = this.getStaffEntry(i);
                Severity: Minor
                Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 1 hr to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function GetMainKey has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
                Open

                    public GetMainKey(): KeyInstruction {
                        const firstSourceMeasure: SourceMeasure = this.musicSheet.getFirstSourceMeasure();
                        if (firstSourceMeasure) {
                            for (let i: number = 0; i < firstSourceMeasure.CompleteNumberOfStaves; i++) {
                                for (let idx: number = 0, len: number = firstSourceMeasure.FirstInstructionsStaffEntries[i].Instructions.length; idx < len; ++idx) {
                Severity: Minor
                Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 1 hr to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function findGraphicalStaffEntryFromMeasureList has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
                Open

                    public findGraphicalStaffEntryFromMeasureList(staffIndex: number, measureIndex: number, sourceStaffEntry: SourceStaffEntry): GraphicalStaffEntry {
                        for (let i: number = measureIndex; i < this.measureList.length; i++) {
                            const graphicalMeasure: GraphicalMeasure = this.measureList[i][staffIndex];
                            if (!graphicalMeasure) {
                                continue;
                Severity: Minor
                Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 45 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Avoid deeply nested control flow statements.
                Open

                                        if (abstractNotationInstruction instanceof ClefInstruction) {
                                            clef = <ClefInstruction>abstractNotationInstruction;
                
                                        }
                Severity: Major
                Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 45 mins to fix

                  Avoid deeply nested control flow statements.
                  Open

                                          if (!shouldBeIncludedTest) {
                                              foundEntries.push(entries[idx2]);
                                          } else if (shouldBeIncludedTest(entries[idx2])) {
                                              foundEntries.push(entries[idx2]);
                                          }
                  Severity: Major
                  Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 45 mins to fix

                    Function GetClickableLabel has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                    Open

                        public GetClickableLabel(clickPosition: PointF2D): GraphicalLabel {
                            const initialSearchAreaX: number = 4;
                            const initialSearchAreaY: number = 4;
                            // Prepare search area
                            const region: BoundingBox = new BoundingBox();
                    Severity: Minor
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 35 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function getOrCreateVerticalContainer has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                    Open

                        public getOrCreateVerticalContainer(timestamp: Fraction): VerticalGraphicalStaffEntryContainer {
                            if (this.verticalGraphicalStaffEntryContainers.length === 0 ||
                                (CollectionUtil.getLastElement(this.verticalGraphicalStaffEntryContainers).AbsoluteTimestamp).lt(timestamp)) {
                                const verticalGraphicalStaffEntryContainer: VerticalGraphicalStaffEntryContainer =
                                    new VerticalGraphicalStaffEntryContainer(this.numberOfStaves, timestamp);
                    Severity: Minor
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 35 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function getFirstVisibleMeasuresListFromIndices has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                        public getFirstVisibleMeasuresListFromIndices(start: number, end: number): GraphicalMeasure[] {
                            const graphicalMeasures: GraphicalMeasure[] = [];
                            const numberOfStaves: number = this.measureList[0].length;
                            for (let i: number = start; i <= end; i++) {
                                for (let j: number = 0; j < numberOfStaves; j++) {
                    Severity: Minor
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function findGraphicalMeasureByMeasureNumber has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                        public findGraphicalMeasureByMeasureNumber(measureNumber: number, staffIndex: number): GraphicalMeasure {
                            // start with index = measureNumber, as a piece with a pickup measure starts with measure number 0
                            for (let i: number = measureNumber; i >= 0; i--) {
                                if (this.MeasureList[i]) {
                                    const measure: GraphicalMeasure = this.MeasureList[i][staffIndex];
                    Severity: Minor
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function getMeasureIndex has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                        public getMeasureIndex(graphicalMeasure: GraphicalMeasure, measureIndex: number, inListIndex: number): boolean {
                            measureIndex = 0;
                            inListIndex = 0;
                            for (; measureIndex < this.measureList.length; measureIndex++) {
                                for (let idx: number = 0, len: number = this.measureList[measureIndex].length; idx < len; ++idx) {
                    Severity: Minor
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function GetPreviousVisibleContainerIndex has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                        public GetPreviousVisibleContainerIndex(index: number): number {
                            for (let i: number = index - 1; i >= 0; i--) {
                                const entries: GraphicalStaffEntry[] = this.verticalGraphicalStaffEntryContainers[i].StaffEntries;
                                for (let idx: number = 0, len: number = entries.length; idx < len; ++idx) {
                                    const entry: GraphicalStaffEntry = entries[idx];
                    Severity: Minor
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function GetNextVisibleContainerIndex has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                        public GetNextVisibleContainerIndex(index: number): number {
                            for (let i: number = index + 1; i < this.verticalGraphicalStaffEntryContainers.length; ++i) {
                                const entries: GraphicalStaffEntry[] = this.verticalGraphicalStaffEntryContainers[i].StaffEntries;
                                for (let idx: number = 0, len: number = entries.length; idx < len; ++idx) {
                                    const entry: GraphicalStaffEntry = entries[idx];
                    Severity: Minor
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function getVisibleStavesIndicesFromSourceMeasure has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                        public getVisibleStavesIndicesFromSourceMeasure(visibleMeasures: GraphicalMeasure[]): number[] {
                            const visibleInstruments: Instrument[] = [];
                            const visibleStavesIndices: number[] = [];
                            for (let idx: number = 0, len: number = visibleMeasures.length; idx < len; ++idx) {
                                const graphicalMeasure: GraphicalMeasure = visibleMeasures[idx];
                    Severity: Minor
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Identical blocks of code found in 2 locations. Consider refactoring.
                    Open

                            for (let i: number = index - 1; i >= 0; i--) {
                                const entries: GraphicalStaffEntry[] = this.verticalGraphicalStaffEntryContainers[i].StaffEntries;
                                for (let idx: number = 0, len: number = entries.length; idx < len; ++idx) {
                                    const entry: GraphicalStaffEntry = entries[idx];
                                    if (entry && entry.sourceStaffEntry.ParentStaff.ParentInstrument.Visible) {
                    Severity: Major
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts and 1 other location - About 4 hrs to fix
                    src/MusicalScore/Graphical/GraphicalMusicSheet.ts on lines 904..912

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 118.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Identical blocks of code found in 2 locations. Consider refactoring.
                    Open

                            for (let i: number = index + 1; i < this.verticalGraphicalStaffEntryContainers.length; ++i) {
                                const entries: GraphicalStaffEntry[] = this.verticalGraphicalStaffEntryContainers[i].StaffEntries;
                                for (let idx: number = 0, len: number = entries.length; idx < len; ++idx) {
                                    const entry: GraphicalStaffEntry = entries[idx];
                                    if (entry && entry.sourceStaffEntry.ParentStaff.ParentInstrument.Visible) {
                    Severity: Major
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts and 1 other location - About 4 hrs to fix
                    src/MusicalScore/Graphical/GraphicalMusicSheet.ts on lines 885..893

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 118.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                        public GetNumberOfFollowedInstruments(): number {
                            let followedInstrumentCount: number = 0;
                            for (let idx: number = 0, len: number = this.musicSheet.Instruments.length; idx < len; ++idx) {
                                const instrument: Instrument = this.musicSheet.Instruments[idx];
                                if (instrument.Following === true) {
                    Severity: Major
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts and 1 other location - About 3 hrs to fix
                    src/MusicalScore/Graphical/GraphicalMusicSheet.ts on lines 1039..1048

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 111.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                        public GetNumberOfVisibleInstruments(): number {
                            let visibleInstrumentCount: number = 0;
                            for (let idx: number = 0, len: number = this.musicSheet.Instruments.length; idx < len; ++idx) {
                                const instrument: Instrument = this.musicSheet.Instruments[idx];
                                if (instrument.Visible === true) {
                    Severity: Major
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts and 1 other location - About 3 hrs to fix
                    src/MusicalScore/Graphical/GraphicalMusicSheet.ts on lines 1050..1059

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 111.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                                if (!entries || entries.length === 0) {
                                    continue;
                                } else {
                                    for (let idx2: number = 0, len2: number = entries.length; idx2 < len2; ++idx2) {
                                        const gse: GraphicalStaffEntry = entries[idx2];
                    Severity: Major
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts and 1 other location - About 1 hr to fix
                    src/MusicalScore/Graphical/GraphicalMusicSheet.ts on lines 759..766

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 72.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                                if (!entries || entries.length === 0) {
                                    continue;
                                } else {
                                    for (let idx2: number = 0, len2: number = entries.length; idx2 < len2; ++idx2) {
                                        const entry: T = entries[idx2];
                    Severity: Major
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts and 1 other location - About 1 hr to fix
                    src/MusicalScore/Graphical/GraphicalMusicSheet.ts on lines 707..714

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 72.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                            for (let i: number = leftIndex; i >= 0; i--) {
                                foundEntry = this.getStaffEntry(i);
                                if (foundEntry) {
                                    if (searchOnlyVisibleEntries) {
                                        if (foundEntry.sourceStaffEntry.ParentStaff.ParentInstrument.Visible) {
                    Severity: Major
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts and 1 other location - About 1 hr to fix
                    src/MusicalScore/Graphical/GraphicalMusicSheet.ts on lines 938..949

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 66.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                            for (let i: number = rightIndex; i < this.VerticalGraphicalStaffEntryContainers.length; i++) {
                                foundEntry = this.getStaffEntry(i);
                                if (foundEntry) {
                                    if (returnOnlyVisibleEntries) {
                                        if (foundEntry.sourceStaffEntry.ParentStaff.ParentInstrument.Visible) {
                    Severity: Major
                    Found in src/MusicalScore/Graphical/GraphicalMusicSheet.ts and 1 other location - About 1 hr to fix
                    src/MusicalScore/Graphical/GraphicalMusicSheet.ts on lines 920..931

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 66.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

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