File SourceMeasure.ts
has 503 lines of code (exceeds 250 allowed). Consider refactoring. Open
import {Fraction} from "../../Common/DataObjects/Fraction";
import {VerticalSourceStaffEntryContainer} from "./VerticalSourceStaffEntryContainer";
import {SourceStaffEntry} from "./SourceStaffEntry";
import {RepetitionInstruction, RepetitionInstructionEnum, AlignmentType} from "./Instructions/RepetitionInstruction";
import {Staff} from "./Staff";
SourceMeasure
has 50 functions (exceeds 20 allowed). Consider refactoring. Open
export class SourceMeasure {
/**
* The data entries and data lists will be filled with null values according to the total number of staves,
* so that existing objects can be referred to by staff index.
* @param completeNumberOfStaves
Function canBeReducedToMultiRest
has a Cognitive Complexity of 41 (exceeds 5 allowed). Consider refactoring. Open
public canBeReducedToMultiRest(): boolean {
if (this.firstRepetitionInstructions.length > 0 || this.lastRepetitionInstructions.length > 0) {
return false;
}
let allRestsOrInvisible: boolean = true;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function reverseCheck
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
public reverseCheck(musicSheet: MusicSheet, maxInstDuration: Fraction): Fraction {
let maxDuration: Fraction = new Fraction(0, 1);
const instrumentsDurations: Fraction[] = [];
for (let i: number = 0; i < musicSheet.Instruments.length; i++) {
let instrumentDuration: Fraction = new Fraction(0, 1);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function findOrCreateStaffEntry
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
public findOrCreateStaffEntry(inMeasureTimestamp: Fraction, inSourceMeasureStaffIndex: number,
staff: Staff): {createdNewContainer: boolean, staffEntry: SourceStaffEntry} {
let staffEntry: SourceStaffEntry = undefined;
// Find:
let existingVerticalSourceStaffEntryContainer: VerticalSourceStaffEntryContainer;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function findOrCreateStaffEntry
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
public findOrCreateStaffEntry(inMeasureTimestamp: Fraction, inSourceMeasureStaffIndex: number,
staff: Staff): {createdNewContainer: boolean, staffEntry: SourceStaffEntry} {
let staffEntry: SourceStaffEntry = undefined;
// Find:
let existingVerticalSourceStaffEntryContainer: VerticalSourceStaffEntryContainer;
Function canBeReducedToMultiRest
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
public canBeReducedToMultiRest(): boolean {
if (this.firstRepetitionInstructions.length > 0 || this.lastRepetitionInstructions.length > 0) {
return false;
}
let allRestsOrInvisible: boolean = true;
Function endsWithWordRepetition
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
public endsWithWordRepetition(): boolean {
for (let idx: number = 0, len: number = this.LastRepetitionInstructions.length; idx < len; ++idx) {
const instruction: RepetitionInstruction = this.LastRepetitionInstructions[idx];
const rep: Repetition = instruction.parentRepetition;
if (!rep) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function calculateInstrumentsDuration
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
public calculateInstrumentsDuration(musicSheet: MusicSheet, instrumentMaxTieNoteFractions: Fraction[]): Fraction[] {
const instrumentsDurations: Fraction[] = [];
for (let i: number = 0; i < musicSheet.Instruments.length; i++) {
let instrumentDuration: Fraction = new Fraction(0, 1);
const inSourceMeasureInstrumentIndex: number = musicSheet.getGlobalStaffIndexOfFirstStaff(musicSheet.Instruments[i]);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function endsWithLineRepetition
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
public endsWithLineRepetition(): boolean {
for (let idx: number = 0, len: number = this.LastRepetitionInstructions.length; idx < len; ++idx) {
const instruction: RepetitionInstruction = this.LastRepetitionInstructions[idx];
if (instruction.type === RepetitionInstructionEnum.BackJumpLine) {
return true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function reverseCheck
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
public reverseCheck(musicSheet: MusicSheet, maxInstDuration: Fraction): Fraction {
let maxDuration: Fraction = new Fraction(0, 1);
const instrumentsDurations: Fraction[] = [];
for (let i: number = 0; i < musicSheet.Instruments.length; i++) {
let instrumentDuration: Fraction = new Fraction(0, 1);
Avoid deeply nested control flow statements. Open
if (!note.isRest()) {
allRestsOrInvisible = false;
break;
}
Avoid deeply nested control flow statements. Open
if (previousStaffEntry !== undefined && previousStaffEntry.hasTie()) {
if (instrumentDuration.lt(Fraction.plus(previousStaffEntry.Timestamp, previousStaffEntry.calculateMaxNoteLength()))) {
instrumentDuration = Fraction.plus(previousStaffEntry.Timestamp, previousStaffEntry.calculateMaxNoteLength());
break;
}
Avoid too many return
statements within this function. Open
return false;
Avoid too many return
statements within this function. Open
return this.Duration?.RealValue === this.ActiveTimeSignature?.RealValue;
Function getKeyInstruction
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public getKeyInstruction(staffIndex: number): KeyInstruction {
if (this.FirstInstructionsStaffEntries[staffIndex]) {
const sourceStaffEntry: SourceStaffEntry = this.FirstInstructionsStaffEntries[staffIndex];
for (let idx: number = 0, len: number = sourceStaffEntry.Instructions.length; idx < len; ++idx) {
const abstractNotationInstruction: AbstractNotationInstruction = sourceStaffEntry.Instructions[idx];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
for (let idx2: number = 0, len2: number = rep.BackwardJumpInstructions.length; idx2 < len2; ++idx2) {
const backJumpInstruction: RepetitionInstruction = rep.BackwardJumpInstructions[idx2];
if (instruction === backJumpInstruction) {
return true;
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 79.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
for (let idx2: number = 0, len2: number = rep.BackwardJumpInstructions.length; idx2 < len2; ++idx2) {
const backJumpInstruction: RepetitionInstruction = rep.BackwardJumpInstructions[idx2];
if (instruction === backJumpInstruction) {
return true;
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 79.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
public beginsRepetitionEnding(): boolean {
for (const instruction of this.FirstRepetitionInstructions) {
if (instruction.type === RepetitionInstructionEnum.Ending &&
instruction.alignment === AlignmentType.Begin) {
return true;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 70.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
public endsRepetitionEnding(): boolean {
for (const instruction of this.LastRepetitionInstructions) {
if (instruction.type === RepetitionInstructionEnum.Ending &&
instruction.alignment === AlignmentType.End) {
return true;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 70.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76