Showing 650 of 650 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
["GLOBAL_MOUNT_CONTAINER" /* GLOBAL_MOUNT_CONTAINER */]: {
message: `Vue detected directives on the mount container. ` +
`In Vue 3, the container is no longer considered part of the template ` +
`and will not be processed/replaced.`,
link: `https://v3.vuejs.org/guide/migration/mount-changes.html`
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const { mode, push, prefixIdentifiers, indent, deindent, newline, scopeId, ssr } = context;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const { tag, props, children, patchFlag, dynamicProps, directives, isBlock, disableTracking } = node;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
[8 /* NAVIGATION_CANCELLED */]({ from, to }) {
return `Navigation cancelled from "${from.fullPath}" to "${to.fullPath}" with a new navigation.`;
},
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function buildState
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
back,
current,
forward,
replaced = false,
computeScroll = false
Function patchAttr
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function patchAttr(el, key, value, isSVG, instance) {
Function createReactiveObject
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function createReactiveObject(target, isReadonly, baseHandlers, collectionHandlers, proxyMap) {
Function finalizeNavigation
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function finalizeNavigation(toLocation, from, isPush, replace, data) {
Function callModelHook
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function callModelHook(el, binding, vnode, prevVNode, hook) {
Function createBlock
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function createBlock(type, props, children, patchFlag, dynamicProps) {
Function renderSlot
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function renderSlot(slots, name, props = {},
// this is not a user-facing function, so the fallback is always generated by
// the compiler and guaranteed to be a function returning an array
fallback, noSlotted) {
Function createFunctionExpression
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function createFunctionExpression(params, returns = undefined, newline = false, isSlot = false, loc = locStub) {
Function patchEvent
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function patchEvent(el, rawName, prevValue, nextValue, instance = null) {
Function guardToPromiseFn
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function guardToPromiseFn(guard, to, from, record, name) {
Function moveTeleport
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function moveTeleport(vnode, container, parentAnchor, { o: { insert }, m: move }, moveType = 2 /* REORDER */) {
Function methods
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
var methods = exec(SYMBOL, ''[KEY], function (nativeMethod, regexp, str, arg2, forceStringMethod) {
Function whenTransitionEnds
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
function whenTransitionEnds(el, expectedType, explicitTimeout, resolve) {
const id = (el._endId = ++endId);
const resolveIfNotStale = () => {
if (id === el._endId) {
resolve();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function initSlots
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
const initSlots = (instance, children) => {
if (instance.vnode.shapeFlag & 32 /* SLOTS_CHILDREN */) {
const type = children._;
if (type) {
// users can get the shallow readonly version of the slots object through `this.$slots`,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function handleSetupResult
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
function handleSetupResult(instance, setupResult, isSSR) {
if (isFunction(setupResult)) {
// setup returned an inline render function
{
instance.render = setupResult;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function track
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
function track(target, type, key) {
if (!shouldTrack || activeEffect === undefined) {
return;
}
let depsMap = targetMap.get(target);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"