Showing 650 of 650 total issues
Function 7dd0
has 74 lines of code (exceeds 25 allowed). Consider refactoring. Open
/***/ (function(module, exports, __webpack_require__) {
"use strict";
var $ = __webpack_require__("23e7");
Similar blocks of code found in 3 locations. Consider refactoring. Open
if (this.secondRange && Array.isArray(this.secondRange)) {
options.secondRange = JSON.parse(JSON.stringify(this.secondRange));
if (!this.secondRange.length && this.debugMode) {
this.debugLog('The "second-range" array is empty (length === 0)');
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 94.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
if (this.minuteRange && Array.isArray(this.minuteRange)) {
options.minuteRange = JSON.parse(JSON.stringify(this.minuteRange));
if (!this.minuteRange.length && this.debugMode) {
this.debugLog('The "minute-range" array is empty (length === 0)');
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 94.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
if (this.hourRange && Array.isArray(this.hourRange)) {
options.hourRange = JSON.parse(JSON.stringify(this.hourRange));
if (!this.hourRange.length && this.debugMode) {
this.debugLog('The "hour-range" array is empty (length === 0)');
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 94.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function resolvePropValue
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
function resolvePropValue(options, props, key, value, instance, isAbsent) {
const opt = options[key];
if (opt != null) {
const hasDefault = hasOwn(opt, 'default');
// default values
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function traverseStaticChildren
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
function traverseStaticChildren(n1, n2, shallow = false) {
const ch1 = n1.children;
const ch2 = n2.children;
if (isArray(ch1) && isArray(ch2)) {
for (let i = 0; i < ch1.length; i++) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function pushWithRedirect
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
function pushWithRedirect(to, redirectedFrom) {
const targetLocation = (pendingLocation = resolve(to));
const from = currentRoute.value;
const data = to.state;
const force = to.force;
Function setup
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
setup(props, { attrs, slots }) {
warnDeprecatedUsage();
const injectedRoute = inject(routerViewLocationKey);
const routeToDisplay = computed(() => props.route || injectedRoute.value);
const depth = inject(viewDepthKey, 0);
Function trigger
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
function trigger(target, type, key, newValue, oldValue, oldTarget) {
const depsMap = targetMap.get(target);
if (!depsMap) {
// never been tracked
return;
Function addRoute
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
function addRoute(record, parent, originalRecord) {
// used later on to remove by name
let isRootAdd = !originalRecord;
let mainNormalizedRecord = normalizeRouteRecord(record);
// we might be the child of an alias
Function generate
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
function generate(ast, options = {}) {
const context = createCodegenContext(ast, options);
if (options.onContextCreated)
options.onContextCreated(context);
const { mode, push, prefixIdentifiers, indent, deindent, newline, scopeId, ssr } = context;
Function get
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
get({ _: instance }, key) {
const { ctx, setupState, data, props, accessCache, type, appContext } = instance;
// let @vue/reactivity know it should never observe Vue public instances.
if (key === "__v_skip" /* SKIP */) {
return true;
Similar blocks of code found in 2 locations. Consider refactoring. Open
prevItem: function prevItem(column, dataKey) {
var isManualInput = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
var targetItem = this.getClosestSibling(column, dataKey, true);
if (targetItem) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
nextItem: function nextItem(column, dataKey) {
var isManualInput = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
var targetItem = this.getClosestSibling(column, dataKey, false);
if (targetItem) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function setup
has 69 lines of code (exceeds 25 allowed). Consider refactoring. Open
setup(props, { slots }) {
const instance = getCurrentInstance();
const state = useTransitionState();
let prevTransitionKey;
return () => {
Function setupStatefulComponent
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
function setupStatefulComponent(instance, isSSR) {
const Component = instance.type;
{
if (Component.name) {
validateComponentName(Component.name, instance.appContext.config);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function updateSlots
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
const updateSlots = (instance, children, optimized) => {
const { vnode, slots } = instance;
let needDeletionCheck = true;
let deletionComparisonTarget = EMPTY_OBJ;
if (vnode.shapeFlag & 32 /* SLOTS_CHILDREN */) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function patchStyle
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
function patchStyle(el, prev, next) {
const style = el.style;
if (!next) {
el.removeAttribute('style');
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function transformFor
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
const transformFor = createStructuralDirectiveTransform('for', (node, dir, context) => {
const { helper, removeHelper } = context;
return processFor(node, dir, context, forNode => {
// create the loop render function expression now, and add the
// iterator on exit after all children have been traversed
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.inUse.hour && !this.isEmptyValue(this.hourType, this.hour) && (!this.isValidValue(this.hourType, this.hour) || this.isDisabled('hour', this.hour))) {
result.push('hour');
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 89.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76