File conversation-skin.component.ts
has 1477 lines of code (exceeds 250 allowed). Consider refactoring. Open
// Copyright 2021 The Oppia Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
Function ngOnInit
has 205 lines of code (exceeds 25 allowed). Consider refactoring. Open
ngOnInit(): void {
this._editorPreviewMode = this.contextService.isInExplorationEditorPage();
this.collectionId = this.urlService.getCollectionIdFromExplorationUrl();
this.pidInUrl = this.urlService.getPidFromUrl();
ConversationSkinComponent
has 53 functions (exceeds 20 allowed). Consider refactoring. Open
@Component({
selector: 'oppia-conversation-skin',
templateUrl: './conversation-skin.component.html',
styleUrls: ['./conversation-skin.component.css'],
})
Function submitAnswer
has 153 lines of code (exceeds 25 allowed). Consider refactoring. Open
submitAnswer(
answer: string,
interactionRulesService: InteractionRulesService
): void {
this.displayedCard.updateCurrentAnswer(null);
Function _addNewCard
has 150 lines of code (exceeds 25 allowed). Consider refactoring. Open
private _addNewCard(newCard): void {
this.conversationFlowService.addNewCard(newCard);
let totalNumCards = this.playerTranscriptService.getNumCards();
Function submitAnswer
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
submitAnswer(
answer: string,
interactionRulesService: InteractionRulesService
): void {
this.displayedCard.updateCurrentAnswer(null);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function answerIsCorrect
has 82 lines of code (exceeds 25 allowed). Consider refactoring. Open
(
nextCard,
refreshInteraction,
feedbackHtml,
feedbackAudioTranslations,
Function getExplorationLink
has 78 lines of code (exceeds 25 allowed). Consider refactoring. Open
getExplorationLink(): string {
if (
this.recommendedExplorationSummaries &&
this.recommendedExplorationSummaries[0]
) {
Function getExplorationLink
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
getExplorationLink(): string {
if (
this.recommendedExplorationSummaries &&
this.recommendedExplorationSummaries[0]
) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function showUpcomingCard
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
showUpcomingCard(): void {
let currentIndex = this.playerPositionService.getDisplayedCardIndex();
let conceptCardIsBeingShown =
this.displayedCard.getStateName() === null &&
!this.explorationPlayerStateService.isInQuestionMode();
Function moveToNewCard
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
private moveToNewCard(
feedbackHtml: string | null,
isFinalQuestion: boolean,
nextCard: StateCard
) {
Function giveFeedbackAndStayOnCurrentCard
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
private giveFeedbackAndStayOnCurrentCard(
feedbackHtml: string | null,
missingPrerequisiteSkillId: string | null,
refreshInteraction: boolean,
refresherExplorationId: string | null
Function _addNewCard
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
private _addNewCard(newCard): void {
this.conversationFlowService.addNewCard(newCard);
let totalNumCards = this.playerTranscriptService.getNumCards();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function moveToNewCard
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
private moveToNewCard(
feedbackHtml: string | null,
isFinalQuestion: boolean,
nextCard: StateCard
) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _navigateToDisplayedCard
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
private _navigateToDisplayedCard(): void {
let index = this.playerPositionService.getDisplayedCardIndex();
this.displayedCard = this.playerTranscriptService.getCard(index);
if (
Function _navigateToMostRecentlyReachedCheckpoint
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
private _navigateToMostRecentlyReachedCheckpoint() {
let states: StateObjectsBackendDict;
this.readOnlyExplorationBackendApiService
.loadLatestExplorationAsync(this.explorationId, this.pidInUrl)
.then(response => {
Function _initializeDirectiveComponents
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
private _initializeDirectiveComponents(initialCard, focusLabel): void {
this._addNewCard(initialCard);
this.nextCard = initialCard;
if (!this.explorationPlayerStateService.isInDiagnosticTestPlayerMode()) {
this.explorationPlayerStateService.onPlayerStateChange.emit(
Function showPendingCard
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
showPendingCard(): void {
this.startCardChangeAnimation = true;
this.explorationPlayerStateService.recordNewCardAdded();
setTimeout(
Function showUpcomingCard
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
showUpcomingCard(): void {
let currentIndex = this.playerPositionService.getDisplayedCardIndex();
let conceptCardIsBeingShown =
this.displayedCard.getStateName() === null &&
!this.explorationPlayerStateService.isInQuestionMode();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return;
Function _initializeDirectiveComponents
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private _initializeDirectiveComponents(initialCard, focusLabel): void {
this._addNewCard(initialCard);
this.nextCard = initialCard;
if (!this.explorationPlayerStateService.isInDiagnosticTestPlayerMode()) {
this.explorationPlayerStateService.onPlayerStateChange.emit(
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
ngAfterViewChecked(): void {
let submitButtonIsDisabled = this.isSubmitButtonDisabled();
if (submitButtonIsDisabled !== this.submitButtonIsDisabled) {
this.submitButtonIsDisabled = submitButtonIsDisabled;
this.changeDetectorRef.detectChanges();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (parentExplorationIds) {
for (let i = 0; i < parentExplorationIds.length - 1; i++) {
result = this.urlService.addField(
result,
'parent',
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 63.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
this.directiveSubscriptions.add(
this.hintsAndSolutionManagerService.onHintConsumed.subscribe(() => {
this.questionPlayerStateService.hintUsed(
this.questionPlayerEngineService.getCurrentQuestion()
);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
this.directiveSubscriptions.add(
this.hintsAndSolutionManagerService.onSolutionViewedEventEmitter.subscribe(
() => {
this.questionPlayerStateService.solutionViewed(
this.questionPlayerEngineService.getCurrentQuestion()
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
this.directiveSubscriptions.add(
this.conceptCardManagerService.onLearnerGetsReallyStuck.subscribe(() => {
this.isLearnerReallyStuck = true;
this.triggerIfLearnerStuckActionDirectly();
})
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 57.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
setTimeout(() => {
let alertInfoElement = document.querySelector(
'.oppia-exploration-checkpoints-message'
);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 53.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
setTimeout(() => {
let alertInfoElement = document.querySelector(
'.oppia-exploration-checkpoints-message'
);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 53.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (!this.displayedCard.isInteractionInline()) {
this.playerPositionService.onHelpCardAvailable.emit({
helpCardHtml: feedbackHtml,
hasContinueButton: true,
});
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (!this.displayedCard.isInteractionInline()) {
this.playerPositionService.onHelpCardAvailable.emit({
helpCardHtml: feedbackHtml,
hasContinueButton: true,
});
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
let loginRedirectUrl = this.urlInterpolationService.interpolateUrl(
StoryViewerDomainConstants.STORY_PROGRESS_URL_TEMPLATE,
{
topic_url_fragment: topicUrlFragment,
classroom_url_fragment: classroomUrlFragment,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76