Showing 1,637 of 1,637 total issues
Function _determineButtonType
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
_determineButtonType: function() {
var ancestor, labelSelector, checked;
if ( this.element.is("[type=checkbox]") ) {
this.type = "checkbox";
Function refreshPositions
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
refreshPositions: function(fast) {
//This has to be redone because due to the item being moved out/into the offsetParent, the offsetParent's position will change
if(this.offsetParent && this.helper) {
this.offset.parent = this._getParentOffset();
Function _makeDraggable
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
_makeDraggable: function() {
var that = this,
options = this.options;
function filteredUi( ui ) {
Function fetchData
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
var fetchData = function (data, type, src) {
var a = src.split('.');
var arrayNotation, out, innerSrc;
if ( src !== "" )
Function fnOpen
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
this.fnOpen = function( nTr, mHtml, sClass )
{
/* Find settings from table node */
var oSettings = _fnSettingsFromNode( this[DataTable.ext.iApiIndex] );
Function _fnLoadState
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
function _fnLoadState ( oSettings, oInit )
{
if ( !oSettings.oFeatures.bStateSave )
{
return;
Function _createButtons
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
_createButtons: function() {
var that = this,
buttons = this.options.buttons;
// if we already have a button pane, remove it
Function open
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
open: function( event ) {
var that = this,
target = $( event ? event.target : this.element )
// we need closest here due to mouseover bubbling,
// but always pointing at the same event target
Function close
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
close: function( event ) {
var that = this,
target = $( event ? event.currentTarget : this.element ),
tooltip = this._find( target );
Function token
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
function token() {
if (I >= N) return EOF;
if (eol) return eol = false, EOL;
var j = I;
if (text.charCodeAt(j) === 34) {
Function circle
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
d3.geo.circle = function() {
var origin = [ 0, 0 ], angle, precision = 6, interpolate;
function circle() {
var center = typeof origin === "function" ? origin.apply(this, arguments) : origin, rotate = d3_geo_rotation(-center[0] * d3_radians, -center[1] * d3_radians, 0).invert, ring = [];
interpolate(null, null, 1, {
Function brush
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
function brush(g) {
g.each(function() {
var g = d3.select(this).style("pointer-events", "all").style("-webkit-tap-highlight-color", "rgba(0,0,0,0)").on("mousedown.brush", brushstart).on("touchstart.brush", brushstart);
var background = g.selectAll(".background").data([ 0 ]);
background.enter().append("rect").attr("class", "background").style("visibility", "hidden").style("cursor", "crosshair");
Function handlers
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
handlers: function( event, handlers ) {
var sel, handleObj, matches, i,
handlerQueue = [],
delegateCount = handlers.delegateCount,
cur = event.target;
Function Donut
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
function Donut(options) {
this.select = __bind(this.select, this);
this.click = __bind(this.click, this);
Function promise
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
jQuery.ready.promise = function( obj ) {
if ( !readyList ) {
readyList = jQuery.Deferred();
Function attr
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
attr: function( elem, name, value ) {
var hooks, ret,
nType = elem.nodeType;
// don't get/set attributes on text, comment and attribute nodes
Identical blocks of code found in 3 locations. Consider refactoring. Open
if (this.targetX !== undefined && this.targetY !== undefined &&
context.isPointInPath(this.targetX, this.targetY)) {
this.currentTargetShapeId = shapeid;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
if (this.targetX !== undefined && this.targetY !== undefined &&
context.isPointInPath(this.targetX, this.targetY)) {
this.currentTargetShapeId = shapeid;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
if (this.targetX !== undefined && this.targetY !== undefined &&
context.isPointInPath(this.targetX, this.targetY)) {
this.currentTargetShapeId = shapeid;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function backdrop
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Modal.prototype.backdrop = function (callback) {
var that = this
var animate = this.$element.hasClass('fade') ? 'fade' : ''
if (this.isShown && this.options.backdrop) {