Method correct_number_of_tags
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
def correct_number_of_tags
prompt_type = self.class.name
restriction = prompt_restriction
if restriction
# make sure tagset has no more/less than the required/allowed number of tags of each type
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method allowed_tags
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
def allowed_tags
restriction = prompt_restriction
return unless restriction && tag_set
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method restricted_tags
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def restricted_tags
restriction = prompt_restriction
if restriction
TagSet::TAG_TYPES_RESTRICTED_TO_FANDOM.each do |tag_type|
if restriction.send("#{tag_type}_restrict_to_fandom")
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method matches?
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def matches?(other, settings = nil)
return nil if challenge_signup.id == other.challenge_signup.id
return nil if settings.nil?
TagSet::TAG_TYPES.each do |type|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method allowed_tags
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
def allowed_tags
restriction = prompt_restriction
return unless restriction && tag_set
Method correct_number_of_tags
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def correct_number_of_tags
prompt_type = self.class.name
restriction = prompt_restriction
if restriction
# make sure tagset has no more/less than the required/allowed number of tags of each type
Similar blocks of code found in 2 locations. Consider refactoring. Open
unless disallowed_taglist.empty?
errors.add(
:base,
ts(
"^These %{tag_label} tags in your %{prompt_type} are not allowed in this challenge: %{taglist}",
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
unless noncanonical_taglist.empty?
errors.add(
:base,
ts(
"^These %{tag_label} tags in your %{prompt_type} are not canonical and cannot be used in this challenge: %{taglist}. To fix this, please ask your challenge moderator to set up a tag set for the challenge. New tags can be added to the tag set manually by the moderator or through open nominations.",
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76