Class Pseud
has 35 methods (exceeds 20 allowed). Consider refactoring. Open
class Pseud < ApplicationRecord
include Searchable
include WorksOwner
include Justifiable
File pseud.rb
has 318 lines of code (exceeds 250 allowed). Consider refactoring. Open
class Pseud < ApplicationRecord
include Searchable
include WorksOwner
include Justifiable
Method change_ownership
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def change_ownership(creation, pseud, options={})
transaction do
# Update children before updating the creation itself, since deleting
# creatorships from the creation will also delete them from the creation's
# children.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method change_ownership
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def change_ownership(creation, pseud, options={})
transaction do
# Update children before updating the creation itself, since deleting
# creatorships from the creation will also delete them from the creation's
# children.
Method byline_before_last_save
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def byline_before_last_save
past_name = name_before_last_save.blank? ? name : name_before_last_save
# In this case, self belongs to a user that has already been saved
# during it's (self's) callback cycle, which means we need to
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method byline_was
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def byline_was
past_name = name_was.blank? ? name : name_was
# if we have a user and their login has changed get the old one
past_user_name = user.blank? ? "" : (user.login_was.blank? ? user.login : user.login_was)
(past_name != past_user_name) ? "#{past_name} (#{past_user_name})" : past_name
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method replace_me_with_default
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def replace_me_with_default
replacement = user.default_pseud
# We don't use change_ownership here because we want to transfer both
# approved and unapproved creatorships.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def byline_before_last_save
past_name = name_before_last_save.blank? ? name : name_before_last_save
# In this case, self belongs to a user that has already been saved
# during it's (self's) callback cycle, which means we need to
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def byline_was
past_name = name_was.blank? ? name : name_was
# if we have a user and their login has changed get the old one
past_user_name = user.blank? ? "" : (user.login_was.blank? ? user.login : user.login_was)
(past_name != past_user_name) ? "#{past_name} (#{past_user_name})" : past_name
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76