File tag.rb
has 836 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "unicode_utils/casefold"
class Tag < ApplicationRecord
include Searchable
include StringCleaner
Class Tag
has 103 methods (exceeds 20 allowed). Consider refactoring. Open
class Tag < ApplicationRecord
include Searchable
include StringCleaner
include WorksOwner
include Wrangleable
Method check_synonym
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def check_synonym
if !self.new_record? && self.name_changed?
# ordinary wranglers can change case and accents but not punctuation or the actual letters in the name
# admins can change tags with no restriction
unless User.current_user.is_a?(Admin) || only_case_changed?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method after_update
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def after_update
tag = self
if tag.saved_change_to_canonical?
if tag.canonical
# newly canonical tag
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method syn_string=
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def syn_string=(tag_string)
# If the tag_string is blank, our tag should be given no merger
if tag_string.blank?
self.merger_id = nil
return
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method commentable_owners
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def commentable_owners
# if the tag is a fandom, grab its wranglers or the wranglers of its canonical merger
if self.is_a?(Fandom)
self.canonical? ? self.wranglers : (self.merger_id ? self.merger.wranglers : [])
# if the tag is any other tag, try to grab all the wranglers of all its parent fandoms, if applicable
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method after_update
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def after_update
tag = self
if tag.saved_change_to_canonical?
if tag.canonical
# newly canonical tag
Method syn_string=
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def syn_string=(tag_string)
# If the tag_string is blank, our tag should be given no merger
if tag_string.blank?
self.merger_id = nil
return
Method find_or_create_by_name
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def self.find_or_create_by_name(new_name)
if new_name && new_name.is_a?(String)
new_name.squish!
tag = Tag.find_by_name(new_name)
# if the tag exists and has the proper class, or it is an unsorted tag and it can be sorted to the self class
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method filter
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def filter
self.canonical? ? self : ((self.merger && self.merger.canonical?) ? self.merger : nil)
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method autocomplete_fandom_lookup
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.autocomplete_fandom_lookup(options = {})
options.reverse_merge!({term: "", tag_type: "character", fandom: "", fallback: true})
search_param = options[:term]
tag_type = options[:tag_type]
fandoms = Tag.get_search_terms(options[:fandom])
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
def self.by_name_without_articles(fieldname = "name")
fieldname = "name" unless fieldname.match(/^([\w]+\.)?[\w]+$/)
order(Arel.sql("case when lower(substring(#{fieldname} from 1 for 4)) = 'the ' then substring(#{fieldname} from 5)
when lower(substring(#{fieldname} from 1 for 2)) = 'a ' then substring(#{fieldname} from 3)
when lower(substring(#{fieldname} from 1 for 3)) = 'an ' then substring(#{fieldname} from 4)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 36.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76