panzarino/mlbgame

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mlbgame/stats.py

Summary

Maintainability
D
1 day
Test Coverage

File stats.py has 286 lines of code (exceeds 250 allowed). Consider refactoring.
Open

#!/usr/bin/env python

"""Module that controls getting stats and creating objects to hold that
information."""

Severity: Minor
Found in mlbgame/stats.py - About 2 hrs to fix

    Function __raw_player_stats_info has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
    Open

    def __raw_player_stats_info(data):
        home_pitchers = []
        away_pitchers = []
        home_batters = []
        away_batters = []
    Severity: Minor
    Found in mlbgame/stats.py - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function __raw_team_stats_info has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

    def __raw_team_stats_info(data, output):
        for team in data.findall('team'):
            home_flag = team.attrib['team_flag'] == 'home'
            pitching = team.find('pitching')
            stats = {}
    Severity: Minor
    Found in mlbgame/stats.py - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function __player_stats_info has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

    def __player_stats_info(data, name):
        home = []
        away = []
        for y in data:
            # loops through pitchers and batters
    Severity: Minor
    Found in mlbgame/stats.py - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function __init__ has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        def __init__(self, data, game_id, player):
            """Creates a players object that matches the corresponding info in `data`.
            `data` should be an dictionary of values.
            'game_id' should be the id for the game.
            """
    Severity: Minor
    Found in mlbgame/stats.py - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function __team_stats_info has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

    def __team_stats_info(data, output, output_key):
        for x in data:
            stats = {}
            # loop through stats and save
            for y in x.attrib:
    Severity: Minor
    Found in mlbgame/stats.py - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            for pitcher in pitching.findall('pitcher'):
                stats = {}
                for i in pitcher.attrib:
                    stats[i] = pitcher.attrib[i]
                if home_flag:
    Severity: Major
    Found in mlbgame/stats.py and 1 other location - About 3 hrs to fix
    mlbgame/stats.py on lines 49..56

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 67.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            for batter in batting.findall('batter'):
                stats = {}
                for i in batter.attrib:
                    stats[i] = batter.attrib[i]
                if home_flag:
    Severity: Major
    Found in mlbgame/stats.py and 1 other location - About 3 hrs to fix
    mlbgame/stats.py on lines 39..46

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 67.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Line too long (82 > 79 characters)
    Open

            """Creates a players object that matches the corresponding info in `data`.
    Severity: Minor
    Found in mlbgame/stats.py by pep8

    Limit all lines to a maximum of 79 characters.

    There are still many devices around that are limited to 80 character
    lines; plus, limiting windows to 80 characters makes it possible to
    have several windows side-by-side.  The default wrapping on such
    devices looks ugly.  Therefore, please limit all lines to a maximum
    of 79 characters. For flowing long blocks of text (docstrings or
    comments), limiting the length to 72 characters is recommended.
    
    Reports error E501.

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