Showing 29 of 29 total issues
Class Chord
has 32 methods (exceeds 20 allowed). Consider refactoring. Open
class Chord
include Comparable
attr_reader :guitar_notes, :guitar, :free_fingers, :target_chord, :barre
MAX_FRET_SPAN = 3
Class Interval
has 29 methods (exceeds 20 allowed). Consider refactoring. Open
class Interval < IntervalClass
attr_reader :letter_distance, :cents
alias compound? compound
class << self
Class IntervalClass
has 28 methods (exceeds 20 allowed). Consider refactoring. Open
class IntervalClass < FrequencyInterval
QUALITY_SEQUENCE = [
%w[P],
%w[m M],
%w[m M],
Method border
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def border(x, y)
edge = [guitar.tuning.size * 2 - 2, chord_height + 1]
x_on_start = x == 0
y_on_start = y == 0
x_on_edge = x == edge[0]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render_notes
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def render_notes
guitar_notes.strings.reverse.map.with_index.map do |string, str_i|
Array.new(frets + 2) do |i|
if i.zero?
Paint[
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class PitchClass
has 22 methods (exceeds 20 allowed). Consider refactoring. Open
class PitchClass
attr_reader :integer
include Comparable
NOTATION = %w[C C# D D# E F F# G G# A A# B].freeze
Similar blocks of code found in 3 locations. Consider refactoring. Open
'Major Second' => {
'Perfect Fifth' => {
'name' => 'Msus2',
'Major Sixth' => {
'name' => 'M6sus2',
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 85.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
'Perfect Fourth' => {
'Perfect Fifth' => {
'name' => 'Msus4',
'Major Sixth' => {
'name' => 'M6sus4',
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 85.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
'Major Third' => {
'Perfect Fifth' => {
'name' => 'M',
'Major Sixth' => {
'name' => 'M6',
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 85.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File qualities.rb
has 257 lines of code (exceeds 250 allowed). Consider refactoring. Open
module Qualities
QUALITIES = {
'Perfect Unison' => {
'Minor Third' => {
'Diminished Fifth' => {
Class IntervalSequence
has 21 methods (exceeds 20 allowed). Consider refactoring. Open
class IntervalSequence
extend Forwardable
attr_reader :intervals
def_delegators :@intervals, :map, :each, :[], :size,
Class Scale
has 21 methods (exceeds 20 allowed). Consider refactoring. Open
class Scale
extend ClassicScales
extend Forwardable
def_delegators :notes, :accidentals, :sharps, :flats
Method find_by_notation
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def self.find_by_notation(guitar, chord_notation)
chord_notation
.split('-')
.map
.with_index do |n, i|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(arg_1 = nil, arg_2 = nil, ascending: true,
letter_distance: nil,
semitones: nil,
compound: false)
if arg_1 && !arg_2 # assumes arg_1 is a letter
Method fetch_descendant_chords
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def fetch_descendant_chords
return [self] if guitar_notes.size >= guitar.strings.size
possible_new_notes(notes_available.positive?).reduce([]) do |memo, n|
barre = n.fret if guitar_notes.last == n.fret
fingers_change = n.fret == barre || n.fret.zero? ? 0 : 1
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def initialize(arg_1 = nil, arg_2 = nil, ascending: true,
letter_distance: nil,
semitones: nil,
compound: false)
if arg_1 && !arg_2 # assumes arg_1 is a letter
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def initialize(notation = nil, chord: nil, key: nil, scale: nil)
if notation.nil? && chord.nil? || key.nil? && scale.nil?
raise WrongKeywordsError,
'[notation, [scale: || key:]] '\
'[chord:, [scale: || key:]] '\
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def initialize(notation_arg = nil,
note: nil,
octave: nil,
notation: nil,
frequency: nil)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method chords
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def chords(size = 3..12)
size = (size..size) if size.is_a?(Integer)
scale_rotations = interval_sequence.inversions
ChordQuality.intervals_per_name.reduce([]) do |memo1, (qname, qintervals)|
next memo1 unless size.include?(qintervals.size)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def initialize(*intervals, notes: nil, relative_intervals: nil)
if intervals.any?
@intervals = if intervals.first.is_a?(Interval)
intervals
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"