pennz/DataViz

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trees/btree/btree.go

Summary

Maintainability
C
1 day
Test Coverage

Tree has 44 methods (exceeds 20 allowed). Consider refactoring.
Open

type Tree struct {
    Root       *Node            // Root node
    Comparator utils.Comparator // Key comparator
    size       int              // Total number of keys in the tree
    m          int              // order (maximum number of children)
Severity: Minor
Found in trees/btree/btree.go - About 6 hrs to fix

Method Tree.Visualize has 61 lines of code (exceeds 50 allowed). Consider refactoring.
Open

func (tree *Tree) Visualize() string {
    it := tree.Iterator()
    dotString := "digraph G{bgcolor=azure;"
    nodeIndexCount := 0
    subGraphNumber := 0
Severity: Minor
Found in trees/btree/btree.go - About 1 hr to fix

Method Tree.Visualize has a Cognitive Complexity of 27 (exceeds 20 allowed). Consider refactoring.
Open

func (tree *Tree) Visualize() string {
    it := tree.Iterator()
    dotString := "digraph G{bgcolor=azure;"
    nodeIndexCount := 0
    subGraphNumber := 0
Severity: Minor
Found in trees/btree/btree.go - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method Tree.rebalance has 51 lines of code (exceeds 50 allowed). Consider refactoring.
Open

func (tree *Tree) rebalance(node *Node, deletedKey interface{}) {
    // check if rebalancing is needed
    if node == nil || len(node.Entries) >= tree.minEntries() {
        return
    }
Severity: Minor
Found in trees/btree/btree.go - About 1 hr to fix

Similar blocks of code found in 6 locations. Consider refactoring.
Open

func (tree *Tree) Values() []interface{} {
    values := make([]interface{}, tree.size)
    it := tree.Iterator()
    for i := 0; it.Next(); i++ {
        values[i] = it.Value()
Severity: Major
Found in trees/btree/btree.go and 5 other locations - About 35 mins to fix
trees/avltree/avltree.go on lines 97..104
trees/avltree/avltree.go on lines 107..114
trees/btree/btree.go on lines 121..128
trees/redblacktree/redblacktree.go on lines 162..169
trees/redblacktree/redblacktree.go on lines 172..179

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 103.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

func (tree *Tree) Keys() []interface{} {
    keys := make([]interface{}, tree.size)
    it := tree.Iterator()
    for i := 0; it.Next(); i++ {
        keys[i] = it.Key()
Severity: Major
Found in trees/btree/btree.go and 5 other locations - About 35 mins to fix
trees/avltree/avltree.go on lines 97..104
trees/avltree/avltree.go on lines 107..114
trees/btree/btree.go on lines 131..138
trees/redblacktree/redblacktree.go on lines 162..169
trees/redblacktree/redblacktree.go on lines 172..179

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 103.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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