lib/phenomenal/viewer/graphical.rb
Method add_node_for
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Open
def add_node_for(context)
# The default feature is the first to be added to the main graph
if feature_nodes[context.parent_feature].nil? && context==manager.default_feature
current_graph=main_graph
# Always add the parent_feature before the contexts inside
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_edge
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Open
def set_edge(context,edge,relationship)
# Define edge label
if context!=manager.default_feature
edge[:label]=context.to_s
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"