lib/finite_machine/undefined_transition.rb
# frozen_string_literal: true
module FiniteMachine
# Stand in for lack of matching transition.
#
# Used internally by {EventsMap}
#
# @api private
class UndefinedTransition
# Initialize an undefined transition
#
# @api private
def initialize(name)
@name = name
freeze
end
def to_state(from)
from
end
def ==(other)
other.is_a?(UndefinedTransition) && name == other.name
end
protected
attr_reader :name
end # UndefinedTransition
end # FiniteMachine