pivorakmeetup/pivorak-web-app

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Showing 12 of 12 total issues

Function loadFlash has 42 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  var loadFlash = function() {
    var animationEnd = whichAnimationEvent();
    var mainFlashNode = document.getElementById('main-flash');

    var flashBackDrop = document.createElement("div");
Severity: Minor
Found in app/assets/javascripts/app/flash.js - About 1 hr to fix

Function initDropdowns has 37 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  var initDropdowns = function() {

    function whichTransitionEvent(){
      var t;
      var el = document.createElement('fakeelement');
Severity: Minor
Found in app/assets/javascripts/app/dropdowns.js - About 1 hr to fix

Function initChangeImageColor has 29 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  var initChangeImageColor = function() {
    var elements = document.querySelectorAll('.pk-js-changed-color-images');

    for(var i = 0; i < elements.length; i++) {
      var elem = elements[i];
Severity: Minor
Found in app/assets/javascripts/app/change_img_color.js - About 1 hr to fix

Method attend_event_link has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def attend_event_link(event, visit_request)
    return unless current_user

    return if visit_request&.pending?
    return if visit_request&.approved?
Severity: Minor
Found in app/helpers/events_helper.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid too many return statements within this method.
Open

    return if event.visitors.include?(current_user)
Severity: Major
Found in app/helpers/events_helper.rb - About 30 mins to fix

Method expect_an_error has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def expect_an_error(hash_pair = {}, nope = false) # rubocop:disable Metrics/AbcSize
        field = hash_pair.keys.first
        value = hash_pair.values.first
        error_div = "div.#{field}.field_with_errors"

Severity: Minor
Found in components/courses/spec/support/features_helpers.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method expect_an_error has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

def expect_an_error(hash_pair = {}, nope = false) # rubocop:disable Metrics/AbcSize
  field     = hash_pair.keys.first
  value     = hash_pair.values.first
  error_div = "div.#{field}.error"

Severity: Minor
Found in spec/support/features_support.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method visit_request_confirm_message has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def visit_request_confirm_message(visit_request)
    return unless visit_request && current_user

    if visit_request.confirmed?
      t('visit_requests.messages.see_you')
Severity: Minor
Found in app/helpers/events_helper.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method call has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def call # rubocop:disable Metrics/AbcSize
      return VisitRequest::Approve.call(visit_request) if user.verified? && policy.free_slot_for?(user)

      VisitRequestMailer.needs_confirmation(visit_request).deliver_later unless user.verified?
      visit_request.pending!
Severity: Minor
Found in app/services/visit_request/create.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Don't make functions within a loop.
Open

      flashNodes[i].addEventListener("click", function(e){
Severity: Minor
Found in app/assets/javascripts/app/flash.js by eslint

Disallow Functions in Loops (no-loop-func)

Writing functions within loops tends to result in errors due to the way the function creates a closure around the loop. For example:

for (var i = 0; i < 10; i++) {
    funcs[i] = function() {
        return i;
    };
}

In this case, you would expect each function created within the loop to return a different number. In reality, each function returns 10, because that was the last value of i in the scope.

let or const mitigate this problem.

/*eslint-env es6*/

for (let i = 0; i < 10; i++) {
    funcs[i] = function() {
        return i;
    };
}

In this case, each function created within the loop returns a different number as expected.

Rule Details

This error is raised to highlight a piece of code that may not work as you expect it to and could also indicate a misunderstanding of how the language works. Your code may run without any problems if you do not fix this error, but in some situations it could behave unexpectedly.

Examples of incorrect code for this rule:

/*eslint no-loop-func: "error"*/
/*eslint-env es6*/

for (var i=10; i; i--) {
    (function() { return i; })();
}

while(i) {
    var a = function() { return i; };
    a();
}

do {
    function a() { return i; };
    a();
} while (i);

let foo = 0;
for (let i=10; i; i--) {
    // Bad, function is referencing block scoped variable in the outer scope.
    var a = function() { return foo; };
    a();
}

Examples of correct code for this rule:

/*eslint no-loop-func: "error"*/
/*eslint-env es6*/

var a = function() {};

for (var i=10; i; i--) {
    a();
}

for (var i=10; i; i--) {
    var a = function() {}; // OK, no references to variables in the outer scopes.
    a();
}

for (let i=10; i; i--) {
    var a = function() { return i; }; // OK, all references are referring to block scoped variables in the loop.
    a();
}

var foo = 100;
for (let i=10; i; i--) {
    var a = function() { return foo; }; // OK, all references are referring to never modified variables.
    a();
}
//... no modifications of foo after this loop ...

Source: http://eslint.org/docs/rules/

Move function declaration to function body root.
Open

          function transitionEndAction(e) {

disallow variable or function declarations in nested blocks (no-inner-declarations)

In JavaScript, prior to ES6, a function declaration is only allowed in the first level of a program or the body of another function, though parsers sometimes erroneously accept them elsewhere. This only applies to function declarations; named or anonymous function expressions can occur anywhere an expression is permitted.

// Good
function doSomething() { }

// Bad
if (test) {
    function doSomethingElse () { }
}

function anotherThing() {
    var fn;

    if (test) {

        // Good
        fn = function expression() { };

        // Bad
        function declaration() { }
    }
}

A variable declaration is permitted anywhere a statement can go, even nested deeply inside other blocks. This is often undesirable due to variable hoisting, and moving declarations to the root of the program or function body can increase clarity. Note that block bindings (let, const) are not hoisted and therefore they are not affected by this rule.

/*eslint-env es6*/

// Good
var foo = 42;

// Good
if (foo) {
    let bar1;
}

// Bad
while (test) {
    var bar2;
}

function doSomething() {
    // Good
    var baz = true;

    // Bad
    if (baz) {
        var quux;
    }
}

Rule Details

This rule requires that function declarations and, optionally, variable declarations be in the root of a program or the body of a function.

Options

This rule has a string option:

  • "functions" (default) disallows function declarations in nested blocks
  • "both" disallows function and var declarations in nested blocks

functions

Examples of incorrect code for this rule with the default "functions" option:

/*eslint no-inner-declarations: "error"*/

if (test) {
    function doSomething() { }
}

function doSomethingElse() {
    if (test) {
        function doAnotherThing() { }
    }
}

Examples of correct code for this rule with the default "functions" option:

/*eslint no-inner-declarations: "error"*/

function doSomething() { }

function doSomethingElse() {
    function doAnotherThing() { }
}

if (test) {
    asyncCall(id, function (err, data) { });
}

var fn;
if (test) {
    fn = function fnExpression() { };
}

both

Examples of incorrect code for this rule with the "both" option:

/*eslint no-inner-declarations: ["error", "both"]*/

if (test) {
    var foo = 42;
}

function doAnotherThing() {
    if (test) {
        var bar = 81;
    }
}

Examples of correct code for this rule with the "both" option:

/*eslint no-inner-declarations: "error"*/
/*eslint-env es6*/

var bar = 42;

if (test) {
    let baz = 43;
}

function doAnotherThing() {
    var baz = 81;
}

When Not To Use It

The function declaration portion rule will be rendered obsolete when block-scoped functions land in ES6, but until then, it should be left on to enforce valid constructions. Disable checking variable declarations when using [block-scoped-var](block-scoped-var.md) or if declaring variables in nested blocks is acceptable despite hoisting. Source: http://eslint.org/docs/rules/

Don't make functions within a loop.
Open

          function transitionEndAction(e) {

Disallow Functions in Loops (no-loop-func)

Writing functions within loops tends to result in errors due to the way the function creates a closure around the loop. For example:

for (var i = 0; i < 10; i++) {
    funcs[i] = function() {
        return i;
    };
}

In this case, you would expect each function created within the loop to return a different number. In reality, each function returns 10, because that was the last value of i in the scope.

let or const mitigate this problem.

/*eslint-env es6*/

for (let i = 0; i < 10; i++) {
    funcs[i] = function() {
        return i;
    };
}

In this case, each function created within the loop returns a different number as expected.

Rule Details

This error is raised to highlight a piece of code that may not work as you expect it to and could also indicate a misunderstanding of how the language works. Your code may run without any problems if you do not fix this error, but in some situations it could behave unexpectedly.

Examples of incorrect code for this rule:

/*eslint no-loop-func: "error"*/
/*eslint-env es6*/

for (var i=10; i; i--) {
    (function() { return i; })();
}

while(i) {
    var a = function() { return i; };
    a();
}

do {
    function a() { return i; };
    a();
} while (i);

let foo = 0;
for (let i=10; i; i--) {
    // Bad, function is referencing block scoped variable in the outer scope.
    var a = function() { return foo; };
    a();
}

Examples of correct code for this rule:

/*eslint no-loop-func: "error"*/
/*eslint-env es6*/

var a = function() {};

for (var i=10; i; i--) {
    a();
}

for (var i=10; i; i--) {
    var a = function() {}; // OK, no references to variables in the outer scopes.
    a();
}

for (let i=10; i; i--) {
    var a = function() { return i; }; // OK, all references are referring to block scoped variables in the loop.
    a();
}

var foo = 100;
for (let i=10; i; i--) {
    var a = function() { return foo; }; // OK, all references are referring to never modified variables.
    a();
}
//... no modifications of foo after this loop ...

Source: http://eslint.org/docs/rules/

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