0.5
is a magic number Open
_light1.anchor.set(0.5);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.5
is a magic number Open
_light2.anchor.set(0.5);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.01
is a magic number Open
_bg.rotation += 0.01;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.01
is a magic number Open
_bgFront.rotation -= 0.01;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.01
is a magic number Open
_light2.rotation += 0.01;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.1
is a magic number Open
_count += 0.1;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.5
is a magic number Open
_panda.anchor.set(0.5);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
5
is a magic number Open
_colorMatrix[5] = Math.sin(_count / 2);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0x00FF66
is a magic number Open
backgroundColor = 0x00FF66;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.01
is a magic number Open
_count += 0.01;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.02
is a magic number Open
_light1.rotation += 0.02;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
3
is a magic number Open
_colorMatrix[3] = Math.cos(_count) * 1.5;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.5
is a magic number Open
_bg.anchor.set(0.5);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.04
is a magic number Open
_panda.scale.x = 1 + Math.sin(_count) * 0.04;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
1.5
is a magic number Open
_colorMatrix[3] = Math.cos(_count) * 1.5;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
6
is a magic number Open
_colorMatrix[6] = Math.sin(_count / 4);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0xFFFFFF
is a magic number Open
var style:DefaultStyle = {fontSize: "12", fontFamily:"Arial", fontWeight: "bold", fill: 0xFFFFFF};
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
3
is a magic number Open
_colorMatrix[1] = Math.sin(_count) * 3;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.5
is a magic number Open
_bgFront.anchor.set(0.5);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.04
is a magic number Open
_panda.scale.y = 1 + Math.cos(_count) * 0.04;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
3
is a magic number Open
_colorMatrix[4] = Math.sin(_count / 3) * 2;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
Invalid method name signature: main
(name should be ~/^_[a-z][a-zA-Z0-9]*$/
) Open
static function main() {
new Main();
}
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that method names conform to a format specified by the format
property.