Method _init
length is 54 lines (max allowed is 50) Open
function _init() {
position = "fixed";
backgroundColor = 0x003366;
antialias = true;
onUpdate = _onUpdate;
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Checks for long methods. If a method becomes very long it is hard to understand. Therefore long methods should usually be refactored into several individual methods that focus on a specific task.
50
is a magic number Open
_graphics.lineTo(50, 50);
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- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
210
is a magic number Open
_graphics.moveTo(210, 300);
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- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
320
is a magic number Open
_graphics.lineTo(450, 320);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
350
is a magic number Open
_graphics.lineTo(570, 350);
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- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.1
is a magic number Open
_count += 0.1;
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- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
580
is a magic number Open
_graphics.lineTo(580, 20);
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- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
10
is a magic number Open
_graphics.lineStyle(10, 0xffd900, 1);
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- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
330
is a magic number Open
_graphics.lineTo(330, 120);
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- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
30
is a magic number Open
_graphics.moveTo(30, 30);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
10
is a magic number Open
_graphics.lineStyle(10, 0xFF0000, 0.8);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0xFF0000
is a magic number Open
_graphics.lineStyle(10, 0xFF0000, 0.8);
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- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0x33FF00
is a magic number Open
_graphics.lineStyle(20, 0x33FF00);
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- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
30
is a magic number Open
_thing.lineStyle(30, 0xFF0000, 1);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
450
is a magic number Open
_graphics.lineTo(450, 320);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_graphics.lineTo(580, 20);
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- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
120
is a magic number Open
_graphics.lineTo(330, 120);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
250
is a magic number Open
_graphics.lineTo(250, 50);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0xFFFF0B
is a magic number Open
_graphics.beginFill(0xFFFF0B, 0.5);
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- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.5
is a magic number Open
_thing.beginFill(0xFF0000, 0.5);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
-100
is a magic number Open
_thing.moveTo(-120 + Math.sin(_count) * 20, -100 + Math.cos(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
50
is a magic number Open
_graphics.moveTo(50, 50);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
220
is a magic number Open
_graphics.lineTo(250, 220);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.8
is a magic number Open
_graphics.lineStyle(10, 0xFF0000, 0.8);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
600
is a magic number Open
_graphics.lineTo(600, 300);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0x003366
is a magic number Open
backgroundColor = 0x003366;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_thing.moveTo(-120 + Math.sin(_count) * 20, -100 + Math.cos(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
-100
is a magic number Open
_thing.lineTo(120 + Math.cos(_count) * 20, -100 + Math.sin(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_thing.lineTo(-120 + Math.cos(_count) * 20, 100 + Math.sin(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
220
is a magic number Open
_graphics.lineTo(50, 220);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_graphics.lineStyle(20, 0x33FF00);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
30
is a magic number Open
_graphics.moveTo(30, 30);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0xFF0000
is a magic number Open
_thing.beginFill(0xFF0000, 0.5);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
410
is a magic number Open
_graphics.lineTo(410, 200);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
210
is a magic number Open
_graphics.lineTo(210, 300);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.5
is a magic number Open
_graphics.beginFill(0xFFFF0B, 0.5);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
470
is a magic number Open
_graphics.drawCircle(470, 200, 100);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
-120
is a magic number Open
_thing.moveTo(-120 + Math.sin(_count) * 20, -100 + Math.cos(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
30
is a magic number Open
_graphics.lineStyle(Math.random() * 30, Std.int(Math.random() * 0xFFFFFF), 1);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
620
is a magic number Open
_graphics.lineTo(Math.random() * 620, Math.random() * 380);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0xffd900
is a magic number Open
_graphics.lineStyle(10, 0xffd900, 1);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
50
is a magic number Open
_graphics.moveTo(50, 50);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
50
is a magic number Open
_graphics.drawRect(50, 250, 100, 100);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_thing.moveTo(-120 + Math.sin(_count) * 20, -100 + Math.cos(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_thing.lineTo(120 + Math.cos(_count) * 20, -100 + Math.sin(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
-120
is a magic number Open
_thing.lineTo(-120 + Math.sin(_count) * 20, -100 + Math.cos(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_thing.lineTo(-120 + Math.sin(_count) * 20, -100 + Math.cos(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
620
is a magic number Open
_graphics.moveTo(Math.random() * 620, Math.random() * 380);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
300
is a magic number Open
_graphics.moveTo(210, 300);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
250
is a magic number Open
_graphics.drawRect(50, 250, 100, 100);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0xFF3300
is a magic number Open
_graphics.beginFill(0xFF3300);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
250
is a magic number Open
_graphics.lineTo(250, 220);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
50
is a magic number Open
_graphics.lineTo(50, 220);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0x0000FF
is a magic number Open
_graphics.lineStyle(2, 0x0000FF, 1);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
300
is a magic number Open
_graphics.lineTo(600, 300);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0xFF0000
is a magic number Open
_thing.lineStyle(30, 0xFF0000, 1);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
380
is a magic number Open
_graphics.moveTo(Math.random() * 620, Math.random() * 380);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
50
is a magic number Open
_graphics.lineTo(250, 50);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
50
is a magic number Open
_graphics.lineTo(50, 50);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
300
is a magic number Open
_graphics.lineTo(210, 300);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
120
is a magic number Open
_thing.lineTo(120 + Math.sin(_count) * 20, 100 + Math.cos(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
-120
is a magic number Open
_thing.lineTo(-120 + Math.cos(_count) * 20, 100 + Math.sin(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_thing.lineTo(-120 + Math.sin(_count) * 20, -100 + Math.cos(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.1
is a magic number Open
_thing.rotation = _count * 0.1;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0xFF700B
is a magic number Open
_graphics.beginFill(0xFF700B, 1);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
570
is a magic number Open
_graphics.lineTo(570, 350);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_thing.lineTo(120 + Math.cos(_count) * 20, -100 + Math.sin(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_thing.lineTo(120 + Math.sin(_count) * 20, 100 + Math.cos(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
120
is a magic number Open
_thing.lineTo(120 + Math.cos(_count) * 20, -100 + Math.sin(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
-100
is a magic number Open
_thing.lineTo(-120 + Math.sin(_count) * 20, -100 + Math.cos(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0xFFFFFF
is a magic number Open
_graphics.lineStyle(Math.random() * 30, Std.int(Math.random() * 0xFFFFFF), 1);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
380
is a magic number Open
_graphics.lineTo(Math.random() * 620, Math.random() * 380);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_thing.lineTo(120 + Math.sin(_count) * 20, 100 + Math.cos(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_thing.lineTo(-120 + Math.cos(_count) * 20, 100 + Math.sin(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
Bad hexadecimal literal, use upperCase Open
_graphics.lineStyle(10, 0xffd900, 1);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks the letter case of hexadecimal literals.
Invalid method name signature: main
(name should be ~/^_[a-z][a-zA-Z0-9]*$/
) Open
static function main() {
new Main();
}
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that method names conform to a format specified by the format
property.