samples/src/spine/Main.hx
package spine;
import pixi.loaders.Loader;
import pixi.plugins.app.Application;
import pixi.plugins.spine.Spine;
class Main extends Application {
var _loader:Loader;
var _spine:Spine;
public function new() {
super();
position = "fixed";
backgroundColor = 0x00FF66;
super.start();
stage.interactive = true;
var assetsToLoader:Array<String> = [];
_loader = new Loader();
_loader.add("spineboy", "assets/spine/spineboy.json");
_loader.load(onAssetsLoaded);
}
function onAssetsLoaded() {
_spine = new Spine(Reflect.field(_loader.resources, "spineboy").spineData);
_spine.position.set(renderer.width / 2, renderer.height);
_spine.scale.set(1.5);
_spine.stateData.setMix("walk", "jump", 0.2);
_spine.stateData.setMix("jump", "walk", 0.4);
_spine.state.setAnimation(0, "walk", true);
stage.addChild(_spine);
stage.on("click", _stageOnClick);
stage.on("tap", _stageOnClick);
}
function _stageOnClick() {
_spine.state.setAnimation(0, "jump", false);
_spine.state.addAnimation(0, "walk", true, 0);
}
static function main() {
new Main();
}
}