samples/src/textureswap/Main.hx
package textureswap;
import js.Browser;
import pixi.core.sprites.Sprite;
import pixi.core.textures.Texture;
import pixi.interaction.InteractionEvent;
import pixi.plugins.app.Application;
class Main extends Application {
var _texture1:Texture;
var _texture2:Texture;
var _bunny:Sprite;
var _swap:Bool;
public function new() {
super();
_init();
}
function _init() {
backgroundColor = 0xE0E6F8;
onUpdate = _onUpdate;
super.start();
_swap = false;
_texture1 = Texture.fromImage("assets/bunnymark/bunny2.png");
_texture2 = Texture.fromImage("assets/bunnymark/bunny4.png");
_bunny = new Sprite(_texture1);
_bunny.anchor.set(0.5);
_bunny.scale.set(3);
_bunny.position.set(Browser.window.innerWidth / 2, Browser.window.innerHeight / 2);
_bunny.interactive = true;
_bunny.on("click", _onClick);
_bunny.on("tap", _onClick);
stage.addChild(_bunny);
}
function _onClick(target:InteractionEvent) {
_swap = !_swap;
_bunny.texture = (_swap) ? _texture2 : _texture1;
}
function _onUpdate(elapsedTime:Float) {
_bunny.rotation += 0.1;
}
static function main() {
new Main();
}
}