src/pixi/core/display/Bounds.hx
package pixi.core.display;
import js.html.Float32Array;
import pixi.core.math.Point;
import pixi.core.math.shapes.Rectangle;
@:native("PIXI.Bounds")
extern class Bounds {
function new();
/**
* @member {number}
* @default 0
*/
var minX:Float;
/**
* @member {number}
* @default 0
*/
var minY:Float;
/**
* @member {number}
* @default 0
*/
var maxX:Float;
/**
* @member {number}
* @default 0
*/
var maxY:Float;
var rect:Rectangle;
/**
* Checks if bounds are empty.
*
* @return {Bool} True if empty.
*/
function isEmpty():Bool;
/**
* Clears the bounds and resets.
*
*/
function clear():Void;
/**
* Can return Rectangle.EMPTY constant, either construct new rectangle, either use your rectangle
* It is not guaranteed that it will return tempRect
*
* @param {Rectangle} rect - temporary object will be used if AABB is not empty
* @returns {Rectangle} A rectangle of the bounds
*/
function getRectangle(rect:Rectangle):Rectangle;
/**
* This function should be inlined when its possible.
*
* @param {Point} point - The point to add.
*/
function addPoint(point:Point):Void;
/**
* Adds a quad, not transformed
*
* @param {Float32Array} vertices - The verts to add.
*/
function addQuad(vertices:Float32Array):Void;
/**
* Adds sprite frame, transformed.
*
* @param {TransformBase} transform - TODO
* @param {Float} x0 - TODO
* @param {Float} y0 - TODO
* @param {Float} x1 - TODO
* @param {Float} y1 - TODO
*/
function addFrame(transform:TransformBase, x0:Float, y0:Float, x1:Float, y1:Float):Void;
/**
* Add an array of vertices
*
* @param {TransformBase} transform - TODO
* @param {Float32Array} vertices - TODO
* @param {Float} beginOffset - TODO
* @param {Float} endOffset - TODO
*/
function addVertices(transform:TransformBase, vertices:Float32Array, beginOffset:Float, endOffset:Float):Void;
/**
* Adds other Bounds
*
* @param {Bounds} bounds - TODO
*/
function addBounds(bounds:Bounds):Void;
/**
* Adds other Bounds, masked with Bounds
*
* @param {Bounds} bounds - TODO
* @param {Bounds} mask - TODO
*/
function addBoundsMask(bounds:Bounds, mask:Bounds):Void;
/**
* Adds other Bounds, masked with Rectangle
*
* @param {Bounds} bounds - TODO
* @param {Rectangle} area - TODO
*/
function addBoundsArea(bounds:Bounds, area:Rectangle):Void;
}