Method importVersionMetadata
has a Cognitive Complexity of 55 (exceeds 5 allowed). Consider refactoring. Open
private final void importVersionMetadata(final NodeRef nodeRef,
final BulkImportItemVersion version,
final boolean dryRun)
throws InterruptedException
{
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File BatchImporterImpl.java
has 494 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* Copyright (C) 2007 Peter Monks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
Method importVersionContent
has a Cognitive Complexity of 37 (exceeds 5 allowed). Consider refactoring. Open
private final void importVersionContent(final NodeRef nodeRef,
final BulkImportItemVersion version,
final boolean dryRun)
throws InterruptedException
{
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method findOrCreateNode
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
private final NodeRef findOrCreateNode(final NodeRef target,
final BulkImportItem<BulkImportItemVersion> item,
final boolean replaceExisting,
final boolean dryRun)
{
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method importVersionMetadata
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final void importVersionMetadata(final NodeRef nodeRef,
final BulkImportItemVersion version,
final boolean dryRun)
throws InterruptedException
{
Method findOrCreateNode
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final NodeRef findOrCreateNode(final NodeRef target,
final BulkImportItem<BulkImportItemVersion> item,
final boolean replaceExisting,
final boolean dryRun)
{
Method importVersion
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
private final void importVersion(final NodeRef nodeRef,
final BulkImportItemVersion previousVersion,
final BulkImportItemVersion version,
final boolean dryRun,
final boolean onlyOneVersion)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method importFile
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
private final void importFile(final NodeRef nodeRef,
final BulkImportItem<BulkImportItemVersion> item,
final boolean dryRun)
throws InterruptedException
{
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method importVersionContent
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final void importVersionContent(final NodeRef nodeRef,
final BulkImportItemVersion version,
final boolean dryRun)
throws InterruptedException
{
Method importVersion
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final void importVersion(final NodeRef nodeRef,
final BulkImportItemVersion previousVersion,
final BulkImportItemVersion version,
final boolean dryRun,
final boolean onlyOneVersion)
Method importItem
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final void importItem(final NodeRef target,
final BulkImportItem<BulkImportItemVersion> item,
final boolean replaceExisting,
final boolean dryRun)
throws InterruptedException
Method importFile
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final void importFile(final NodeRef nodeRef,
final BulkImportItem<BulkImportItemVersion> item,
final boolean dryRun)
throws InterruptedException
{
Method importDirectory
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private final void importDirectory(final NodeRef nodeRef,
final BulkImportItem<BulkImportItemVersion> item,
final boolean dryRun)
throws InterruptedException
{
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method importItem
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
private final void importItem(final NodeRef target,
final BulkImportItem<BulkImportItemVersion> item,
final boolean replaceExisting,
final boolean dryRun)
throws InterruptedException
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getParent
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
private NodeRef getParent(final NodeRef target, final BulkImportItem<BulkImportItemVersion> item)
{
NodeRef result = null;
final String itemParentPath = item.getRelativePathOfParent();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method importVersion
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
private final void importVersion(final NodeRef nodeRef,
final BulkImportItemVersion previousVersion,
final BulkImportItemVersion version,
final boolean dryRun,
final boolean onlyOneVersion)
Method importBatch
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public final void importBatch(final String userId,
final NodeRef target,
final Batch batch,
final boolean replaceExisting,
final boolean dryRun)
Method importBatchImpl
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private final void importBatchImpl(final NodeRef target,
final Batch batch,
final boolean replaceExisting,
final boolean dryRun)
throws InterruptedException
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (info(log)) info(log, "[DRY RUN] Would have created new node of type '" + String.valueOf(itemTypeQName) + "' with qname '" + String.valueOf(nodeQName) + "' within node '" + String.valueOf(parentNodeRef) + "' with parent association '" + String.valueOf(parentAssocQName) + "'.");
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (trace(log)) trace(log, "Creating new node of type '" + String.valueOf(itemTypeQName) + "' with qname '" + String.valueOf(nodeQName) + "' within node '" + String.valueOf(parentNodeRef) + "' with parent association '" + String.valueOf(parentAssocQName) + "'.");
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (trace(log)) trace(log, "Creating " + (isMajor ? "major" : "minor") + " version of node '" + String.valueOf(nodeRef) + "'.");
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (info(log)) info(log, "[DRY RUN] Would have created " + (isMajor ? "major" : "minor") + " version of node '" + String.valueOf(nodeRef) + "'.");
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76