modules/graphics/mrblib/shader.rb
module Moon
# Shader is a ruby representation of OpenGL/GLSL shaders. All renderable
# objects use a shader (and publicly expose it), so you can go ahead and
# implement your own shader derivatives for custom visual effects.
#
# @todo Document the attribute layout on the shaders
class Shader
# Loads a shader from the given filenames
#
# @param [String] vertex_filename
# @param [String] fragment_filename
# @return [Shader]
def self.load(vertex_filename, fragment_filename)
vertex_content = File.read(vertex_filename)
fragment_content = File.read(fragment_filename)
new vertex_content, fragment_content
end
end
end