resources/shaders/common.h
#if GL_ES
# define OLD_SKOOL_GLSL 1
# if __GLSL_VERSION__ == 200
# define shader_version #version 100
# define var_precision \
# ifdef GL_FRAGMENT_PRECISION_HIGH \
# define var_precision precision highp float \
# else \
# define var_precision precision mediump float \
# endif
# else
# define shader_version #version 120
# define var_precision
# define lowp
# define mediump
# define highp
# endif
#else
# if __GLSL_VERSION__ <= 150
# define OLD_SKOOL_GLSL 1
# else
# define OLD_SKOOL_GLSL 0
# endif
# define shader_version #version __GLSL_VERSION__
# define var_precision
# define lowp
# define mediump
# define highp
#endif
#if OLD_SKOOL_GLSL
# define invar varying
# define outvar varying
# define inattr attribute
# define outattr attribute
# define layout(_n_)
# define def_frag_color
# define frag_color gl_FragColor
# define texture texture2D
#else
# define invar in
# define outvar out
# define inattr in
# define outattr out
# define def_frag_color out vec4 fragColor
# define frag_color fragColor
#endif