polyfox/moon

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resources/shaders/src/text.frag

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shader_version
var_precision;

uniform sampler2D tex0;
invar vec2 f_texcoord;
invar vec4 f_color;
def_frag_color;

void main() {
  frag_color = vec4(1, 1, 1, texture(tex0, f_texcoord).r) * f_color;
}