src/engine/players/AverageComputer.js
import Computer from './Computer';
import Ranks from './../cards/Ranks';
import Suits from './../cards/Suits';
import i18n from '../misc/i18n';
// Plays a card from his hand, preferring a seven or an ace to other cards
// and leaving the queens to the end. He only plays a queen, if there is no
// other playable card, and he wishes the suit of a card remaining in his
// hand, which we would play next time according to the same rules.
class AverageComputer extends Computer {
chooseCard() {
var availableCards = this.hand.pickCards(),
playableCards = this.game.rules.pickPlayableCards(this.hand),
chosenCard = suggestCard.call(this, availableCards, playableCards);
return new Promise(function (resolve, reject) {
if (chosenCard) {
resolve(chosenCard);
} else {
reject();
}
});
}
toString() {
return i18n.translate('average $[1]',
Computer.prototype.toString.apply(this, arguments));
}
}
function suggestCard(availableCards, playableCards) {
// No playable card found will mean drawing a new one
if (!playableCards.length) {
return;
}
// Try to get rid of all cards except for queens,
// sevens and aces may need looking at the game
var {otherCards, queens, sevens, aces} = divideCardRanks(playableCards),
chosenCard;
// Prefer to "feed cards" the other players by sevens
if (sevens.length) {
chosenCard = pickRandomCard(sevens);
// Prefer to "shed cards" quicker by a batch of aces
} else if (aces.length) {
chosenCard = pickRandomCard(aces);
// If no seven was safe and no ace was covered, play other card
// and if no other card remains, play a seven, an ace or a queen
} else if (otherCards.length) {
chosenCard = pickRandomCard(otherCards);
} else {
chosenCard = pickRandomCard(queens);
// If a queen is played, choose the suit of a remaining card
// which we want to play in the next round; if the queen is
// not our last card to play now
if (availableCards.length > 1) {
this.game.rules.chosenSuit = wishSuit.call(this,
chosenCard, availableCards);
}
}
return chosenCard;
}
function wishSuit(chosenCard, availableCards) {
// Cards remaining in hand after playing the queen
var otherCards = availableCards.filter(function (card) {
return card !== chosenCard;
}),
// Choose the best card from the remaining cards, one for each
// suit, that the quuen can wish now
nextChosenCards = Object.keys(Suits)
.map(suit => {
var playableCards = this.game.rules.pickPlayableCardsForSuit(
otherCards, suit);
return suggestCard.call(this, otherCards, playableCards);
})
.filter(function (card) {
return !!card;
}),
// Pick a card in this order - seven, ace, other card, queen
nextChosenCard = nextChosenCards.find(function (card) {
return card.rank === Ranks.seven;
}) || nextChosenCards.find(function (card) {
return card.rank === Ranks.ace;
}) || nextChosenCards.find(function (card) {
return card.rank !== Ranks.queen;
}) ||
// If only queens remain in the hand, the chosen suit does
// not matter; let us return the suit of the first queen
nextChosenCards[0];
return nextChosenCard.suit;
}
function divideCardRanks(playableCards) {
var queens = [], sevens = [], aces = [],
otherCards = playableCards.filter(function (card) {
switch (card.rank) {
case Ranks.queen:
queens.push(card);
return false;
case Ranks.seven:
sevens.push(card);
return false;
case Ranks.ace:
aces.push(card);
return false;
}
return true;
});
return {otherCards, queens, sevens, aces};
}
function pickRandomCard(cards) {
var cardIndex = Math.trunc(cards.length * Math.random());
return cards[cardIndex];
}
export default AverageComputer;