Showing 84 of 84 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
<TouchableOpacity onPress={()=>showDate(true)} data-test="touchTime">
<View style={styles.calendar} >
<Text style={{marginLeft:20, fontSize: 16, fontFamily: 'open-sans-bold',}}>{ newTime.toLocaleTimeString("en-US", options)}</Text>
</View>
</TouchableOpacity>
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 102.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const newData = availableItems.filter(function (item) {
//applying filter for the inserted text in search bar
const itemData = item.title ? item.title.toUpperCase() : ''.toUpperCase();
const textData = text1.toUpperCase();
return itemData.indexOf(textData) > -1;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const newData = availableItems.filter(function (item) {
//applying filter for the inserted text in search bar
const itemData = item.title ? item.title.toUpperCase() : ''.toUpperCase();
const textData = text.toUpperCase();
return itemData.indexOf(textData) > -1;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function ReceivedItemScreen
has 69 lines of code (exceeds 25 allowed). Consider refactoring. Open
const ReceivedItemScreen = props => {
// const [isLoading, setIsLoading] = useState(false);
const data = props.navigation.getParam('data');
receiveditems = [
Order = {
Similar blocks of code found in 2 locations. Consider refactoring. Open
const SupplierContactScreenNavigator = createStackNavigator({
SupplierContact: SupplierContactScreen
}, {
navigationOptions: {
drawerIcon: drawerConfig => (
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 86.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const CartScreenNavigator = createStackNavigator({
Cart: CartScreen
}, {
navigationOptions: {
drawerIcon: drawerConfig => (
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 86.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function ItemListScreen
has 62 lines of code (exceeds 25 allowed). Consider refactoring. Open
const ItemListScreen = props => {
const catTitle = props.navigation.getParam('title');
const [text, settext] = useState('');
const [dataSource, setdataSource] = useState('');
Function CartScreen
has 60 lines of code (exceeds 25 allowed). Consider refactoring. Open
const CartScreen = props => {
const [isLoading, setIsLoading] = useState(false);
const cartItems = useSelector(state => {
const transformedCartItems = [];
for (const key in state.cart.items) {
File SendScreen.js
has 262 lines of code (exceeds 250 allowed). Consider refactoring. Open
import React from 'react';
import { View, Text, StyleSheet,Alert, Platform, KeyboardAvoidingView, ScrollView, SafeAreaView} from 'react-native';
import HeaderButton from '../components/Component/HeaderButton';
import { HeaderButtons, Item } from 'react-navigation-header-buttons';
import Colors from '../constants/Colors'
Function Input
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
const Input = props => {
const [inputState, dispatch] = useReducer(inputReducer, {
value: props.initialValue ? props.initialValue : '',
isValid: props.initiallyValid,
// touched: false
Function CategoriesScreen
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
const CategoriesScreen = props => {
// const dispatch = useDispatch();
// useEffect(() => {
// dispatch(itemsActions.setItems())
// }, [])
Function Input
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
const Input = props => {
const [inputState, dispatch] = useReducer(inputReducer, {
value: props.initialValue ? props.initialValue : '',
isValid: props.initiallyValid,
// touched: false
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ScannerScreen
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
const ScannerScreen = props => {
const dispatch = useDispatch();
const [items, setitems] = useState();
const [hasPermission, setHasPermission] = useState(null);
const [scanned, setScanned] = useState(false);
Function ManageList
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
const ManageList = props => {
const renderInventoryItem = (itemData, index) => {
// console.log("manage list ", itemData)
Function submitHandler
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
const submitHandler = useCallback(async () => {
// console.log(formState.formIsValid, editedItem, !!editedItem)
if (!formState.formIsValid) {
Alert.alert('Wrong input!', 'Please check the errors in the form.', [
{ text: 'Okay' }
Similar blocks of code found in 2 locations. Consider refactoring. Open
const styles = StyleSheet.create({
screen: {
margin: 20,
flex: 1
},
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 64.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const styles = StyleSheet.create({
screen: {
margin: 20,
flex: 1
},
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 64.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function renderGridItem
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
const renderGridItem = (itemData) => {
return (
<CategoryGridTile title={itemData.item.title}
iconValue={itemData.item.icon}
Function itemsReducer
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
const itemsReducer = (state = initialState, action) => {
switch (action.type) {
case SET_ITEMS:
return {
...state,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function render
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
render() {
let headingText = null;
let confirmPasswordControl = null;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"