File SwiftTagListBlock.java
has 1065 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* Copyright 2006-2023 Prowide
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
SwiftTagListBlock
has 113 methods (exceeds 20 allowed). Consider refactoring. Open
public class SwiftTagListBlock extends SwiftBlock implements Serializable, Iterable<Tag> {
/**
* <em>Immutable</em>empty instance of this class.
*/
public static final SwiftTagListBlock EMPTY_LIST = emptyList();
Method getSubBlocksDelimitedWithOptionalTail
has a Cognitive Complexity of 39 (exceeds 8 allowed). Consider refactoring. Open
public List<SwiftTagListBlock> getSubBlocksDelimitedWithOptionalTail(
final String[] start, final String[] end, final String[] tail) {
if (tags != null && !tags.isEmpty()) {
final List<SwiftTagListBlock> result = new ArrayList<>();
int offset = 0;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getSubBlockDelimitedWithOptionalTail
has a Cognitive Complexity of 26 (exceeds 8 allowed). Consider refactoring. Open
public SwiftTagListBlock getSubBlockDelimitedWithOptionalTail(
final String[] start, final String[] end, final String[] tail) {
if (tags != null && !tags.isEmpty()) {
final int s = indexOfAnyFirst(start);
final int e = indexOfAnyFirstAfterIndex(s + 1, end);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method _searchSubBlockByCriteria
has a Cognitive Complexity of 25 (exceeds 8 allowed). Consider refactoring. Open
private SwiftTagListBlock _searchSubBlockByCriteria(
final Tag tag,
final boolean includeDelimiterInResult,
SearchSelection searchSelection,
SearchBoundary searchBoundary) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method filterByName
has a Cognitive Complexity of 23 (exceeds 8 allowed). Consider refactoring. Open
public SwiftTagListBlock filterByName(final boolean include, final String... names) {
final SwiftTagListBlock result = new SwiftTagListBlock();
if (names.length == 0) {
if (include) {
// do nothing, will return empty list later
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method _getSubBlocks
has a Cognitive Complexity of 17 (exceeds 8 allowed). Consider refactoring. Open
private List<SwiftTagListBlock> _getSubBlocks(
final int startTagNumber, final String startTagLetter, final int endTagNumber, final String endTagLetter) {
final List<SwiftTagListBlock> result = new ArrayList<>();
SwiftTagListBlock toAdd = null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getTagIndex
has a Cognitive Complexity of 17 (exceeds 8 allowed). Consider refactoring. Open
public Integer getTagIndex(final String startTagNumber, final String[] letterOptions) {
for (int i = 0; i < this.tags.size(); i++) {
final Tag t = this.tags.get(i);
if (StringUtils.startsWith(t.getName(), startTagNumber)) {
// check letter options
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getSubBlocksDelimitedWithOptionalTail
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
public List<SwiftTagListBlock> getSubBlocksDelimitedWithOptionalTail(
final String[] start, final String[] end, final String[] tail) {
if (tags != null && !tags.isEmpty()) {
final List<SwiftTagListBlock> result = new ArrayList<>();
int offset = 0;
Method _searchSubBlockByCriteria
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
private SwiftTagListBlock _searchSubBlockByCriteria(
final Tag tag,
final boolean includeDelimiterInResult,
SearchSelection searchSelection,
SearchBoundary searchBoundary) {
Consider simplifying this complex logical expression. Open
if ((start != null && start < 0)
|| (end != null && (end + 1) > this.tags.size())
|| (start != null && end != null && start > end)) {
throw new IllegalArgumentException("start: " + start + ", end: " + end + ", size=" + this.tags.size());
}
Method removeSubBlock
has a Cognitive Complexity of 12 (exceeds 8 allowed). Consider refactoring. Open
private SwiftTagListBlock removeSubBlock(final String blockName, boolean removeAll) {
final SwiftTagListBlock result = new SwiftTagListBlock();
boolean inBlock = false;
boolean blockRemoved = false;
for (Tag t : this.tags) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getTagsByName
has a Cognitive Complexity of 12 (exceeds 8 allowed). Consider refactoring. Open
public List<Tag> getTagsByName(final String name, final String componentValue) {
Objects.requireNonNull(name, NAME_VALIDATION_MESSAGE);
final boolean wildcard = name.endsWith("a");
final List<Tag> l = new ArrayList<>();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getSubBlocks
has a Cognitive Complexity of 12 (exceeds 8 allowed). Consider refactoring. Open
public List<SwiftTagListBlock> getSubBlocks(final Tag start, final Tag end) {
final List<SwiftTagListBlock> result = new ArrayList<>();
SwiftTagListBlock toAdd = null;
boolean blockFound = false;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if (StringUtils.equals(tags.get(i).getName(), tn)) {
result.append(tags.get(i));
added = true;
}
Method getOptionalLists
has a Cognitive Complexity of 11 (exceeds 8 allowed). Consider refactoring. Open
public List<SwiftTagListBlock> getOptionalLists(final String[][] optionalTags) {
final List<SwiftTagListBlock> result = new ArrayList<>();
if (this.tags != null && !this.tags.isEmpty()) {
boolean done = false;
int offset = 0;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method indexOfAnyFirst
has a Cognitive Complexity of 11 (exceeds 8 allowed). Consider refactoring. Open
public int indexOfAnyFirst(final String... tagnames) {
if (this.tags != null && !this.tags.isEmpty()) {
for (int i = 0; i < this.tags.size(); i++) {
for (final String tn : tagnames) {
if (StringUtils.equals(tn, this.tags.get(i).getName())) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method indexOfAnyLast
has a Cognitive Complexity of 11 (exceeds 8 allowed). Consider refactoring. Open
public int indexOfAnyLast(final String... tagnames) {
int result = -1;
if (this.tags != null && !this.tags.isEmpty()) {
for (int i = 0; i < this.tags.size(); i++) {
for (final String tn : tagnames) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method indexOfAnyLastAfterIndex
has a Cognitive Complexity of 11 (exceeds 8 allowed). Consider refactoring. Open
public int indexOfAnyLastAfterIndex(final int index, final String... tagnames) {
int result = -1;
if (this.tags != null && !this.tags.isEmpty()) {
for (int i = index; i < this.tags.size(); i++) {
for (final String tn : tagnames) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method indexOfAnyFirstAfterIndex
has a Cognitive Complexity of 11 (exceeds 8 allowed). Consider refactoring. Open
public int indexOfAnyFirstAfterIndex(final int index, final String... tagnames) {
if (this.tags != null && !this.tags.isEmpty()) {
for (int i = index; i < this.tags.size(); i++) {
for (final String tn : tagnames) {
if (StringUtils.equals(tn, this.tags.get(i).getName())) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method sublist
has a Cognitive Complexity of 10 (exceeds 8 allowed). Consider refactoring. Open
public SwiftTagListBlock sublist(final Integer start, final Integer end) {
if (tags == null || tags.isEmpty()) {
throw new IllegalStateException("No tags in this list");
}
if ((start != null && start < 0)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method splitByTagName
has a Cognitive Complexity of 10 (exceeds 8 allowed). Consider refactoring. Open
public List<SwiftTagListBlock> splitByTagName(final String tagName) {
final List<SwiftTagListBlock> result = new ArrayList<>();
if (this.tags.isEmpty() || !containsTag(tagName)) {
result.add(this);
} else {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method splitByTagName
has a Cognitive Complexity of 10 (exceeds 8 allowed). Consider refactoring. Open
public List<SwiftTagListBlock> splitByTagName(int tagNumber, String letterOption) {
if (letterOption != null) {
Validate.isTrue(StringUtils.length(letterOption) == 1, "letter option must be only one character");
}
final List<SwiftTagListBlock> result = new ArrayList<>();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method indexOfFirstValue
has a Cognitive Complexity of 10 (exceeds 8 allowed). Consider refactoring. Open
private int indexOfFirstValue(final String tagname, final String value, boolean ignoreCR) {
if (this.tags != null && !this.tags.isEmpty()) {
for (int i = 0; i < this.tags.size(); i++) {
final Tag t = this.tags.get(i);
if ((ignoreCR && t.equalsIgnoreCR(new Tag(tagname, value)))
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method filterByNameOrdered
has a Cognitive Complexity of 9 (exceeds 8 allowed). Consider refactoring. Open
public SwiftTagListBlock filterByNameOrdered(final String... names) {
String[] tagnames = names;
final SwiftTagListBlock result = new SwiftTagListBlock();
for (final Tag t : getTags()) {
boolean matched = false;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Refactor this method to reduce its Cognitive Complexity from 17 to the 15 allowed. Open
public Integer getTagIndex(final String startTagNumber, final String[] letterOptions) {
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- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 23 to the 15 allowed. Open
public SwiftTagListBlock filterByName(final boolean include, final String... names) {
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 25 to the 15 allowed. Open
private SwiftTagListBlock _searchSubBlockByCriteria(
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 17 to the 15 allowed. Open
private List<SwiftTagListBlock> _getSubBlocks(
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 39 to the 15 allowed. Open
public List<SwiftTagListBlock> getSubBlocksDelimitedWithOptionalTail(
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 26 to the 15 allowed. Open
public SwiftTagListBlock getSubBlockDelimitedWithOptionalTail(
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Use already-defined constant 'NAME_VALIDATION_MESSAGE' instead of duplicating its value here. Open
Objects.requireNonNull(name, "parameter 'name' cannot not be null");
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
public void run() { prepare("action1"); // Noncompliant - "action1" is duplicated 3 times execute("action1"); release("action1"); } @SuppressWarning("all") // Compliant - annotations are excluded private void method1() { /* ... */ } @SuppressWarning("all") private void method2() { /* ... */ } public String method3(String a) { System.out.println("'" + a + "'"); // Compliant - literal "'" has less than 5 characters and is excluded return ""; // Compliant - literal "" has less than 5 characters and is excluded }
Compliant Solution
private static final String ACTION_1 = "action1"; // Compliant public void run() { prepare(ACTION_1); // Compliant execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Remove usage of generic wildcard type. Open
public List<? extends Field> getFieldsByName(final String name, final String componentValue) {
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- Exclude checks
It is highly recommended not to use wildcard types as return types. Because the type inference rules are fairly complex it is unlikely the user of that API will know how to use it correctly.
Let's take the example of method returning a "List<? extends Animal>". Is it possible on this list to add a Dog, a Cat, ... we simply don't know. And neither does the compiler, which is why it will not allow such a direct use. The use of wildcard types should be limited to method parameters.
This rule raises an issue when a method returns a wildcard type.
Noncompliant Code Example
List<? extends Animal> getAnimals(){...}
Compliant Solution
List<Animal> getAnimals(){...}
or
List<Dog> getAnimals(){...}
Remove usage of generic wildcard type. Open
public List<? extends Field> getFieldsByNumber(final int fieldNumber) {
- Read upRead up
- Exclude checks
It is highly recommended not to use wildcard types as return types. Because the type inference rules are fairly complex it is unlikely the user of that API will know how to use it correctly.
Let's take the example of method returning a "List<? extends Animal>". Is it possible on this list to add a Dog, a Cat, ... we simply don't know. And neither does the compiler, which is why it will not allow such a direct use. The use of wildcard types should be limited to method parameters.
This rule raises an issue when a method returns a wildcard type.
Noncompliant Code Example
List<? extends Animal> getAnimals(){...}
Compliant Solution
List<Animal> getAnimals(){...}
or
List<Dog> getAnimals(){...}
Identical blocks of code found in 2 locations. Consider refactoring. Open
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
if (!super.equals(o)) return false;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 74.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if ((endTagLetter != null && StringUtils.equals(t.getName(), endTagNumber + endTagLetter))
|| (endTagLetter == null && t.isNumber(endTagNumber))) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if ((startTagLetter != null && StringUtils.equals(t.getName(), startTagNumber + startTagLetter))
|| (startTagLetter == null && t.isNumber(startTagNumber))) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
for (int i = 0; i < this.tags.size(); i++) {
for (final String tn : tagnames) {
if (StringUtils.equals(tn, this.tags.get(i).getName())) {
result = i;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 40.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
for (int i = index; i < this.tags.size(); i++) {
for (final String tn : tagnames) {
if (StringUtils.equals(tn, this.tags.get(i).getName())) {
result = i;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 40.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76