Function performCommands
has a Cognitive Complexity of 89 (exceeds 20 allowed). Consider refactoring. Open
func performCommands(sub microsub.Microsub, commands []string) {
if len(commands) == 0 {
flag.Usage()
return
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function performCommands
has 153 lines of code (exceeds 50 allowed). Consider refactoring. Open
func performCommands(sub microsub.Microsub, commands []string) {
if len(commands) == 0 {
flag.Usage()
return
}
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File main.go
has 526 lines of code (exceeds 500 allowed). Consider refactoring. Open
// Ek is a microsub client.
package main
import (
"encoding/json"
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Function importOPMLIntoMicrosub
has a Cognitive Complexity of 33 (exceeds 20 allowed). Consider refactoring. Open
func importOPMLIntoMicrosub(sub microsub.Microsub, filename string) {
channelMap := make(map[string]microsub.Channel)
channels, err := sub.ChannelsGetList()
if err != nil {
log.Fatalf("an error occurred: %s\n", err)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function main
has 72 lines of code (exceeds 50 allowed). Consider refactoring. Open
func main() {
flag.Parse()
flag.Usage = func() {
fmt.Print(`Ek is a tool for managing Microsub servers.
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Function importOPMLIntoMicrosub
has 62 lines of code (exceeds 50 allowed). Consider refactoring. Open
func importOPMLIntoMicrosub(sub microsub.Microsub, filename string) {
channelMap := make(map[string]microsub.Channel)
channels, err := sub.ChannelsGetList()
if err != nil {
log.Fatalf("an error occurred: %s\n", err)
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Function importJSONIntoMicrosub
has a Cognitive Complexity of 24 (exceeds 20 allowed). Consider refactoring. Open
func importJSONIntoMicrosub(sub microsub.Microsub, filename string) {
var export Export
f, err := os.Open(filename)
if err != nil {
log.Fatalf("can't open file %s: %s", filename, err)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function loadEndpoints
has 7 return statements (exceeds 4 allowed). Open
func loadEndpoints(c *client.Client, me *url.URL, filename string) error {
var endpoints indieauth.Endpoints
f, err := os.Open(filename)
if err != nil {
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2: cannot find package "github.com/gilliek/go-opml/opml" in any of: Open
"github.com/gilliek/go-opml/opml"
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- Exclude checks
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ch, e := channelMap[c.Text]; !e {
channelCreated, err := sub.ChannelsCreate(c.Text)
if err != nil {
log.Printf("An error occurred: %q\n", err)
continue
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 101.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ch, e := channelMap[c.Name]; !e {
channelCreated, err := sub.ChannelsCreate(c.Name)
if err != nil {
log.Printf("An error occurred: %q\n", err)
continue
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 101.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76