src/modules/Rotate/Module.js
/*
* Rotates image
*/
module.exports = function Rotate(options, UI) {
let output;
function draw(input, callback, progressObj) {
const defaults = require('./../../util/getDefaults.js')(require('./info.json'));
options.rotate = options.rotate || defaults.rotate;
progressObj.stop(true);
progressObj.overrideFlag = true;
const step = this;
function changePixel(r, g, b, a) {
return [r, g, b, a];
}
function extraManipulation(pixels) {
const rotate_value = (options.rotate) % 360;
radians = (Math.PI) * rotate_value / 180,
width = pixels.shape[0],
height = pixels.shape[1],
cos = Math.cos(radians),
sin = Math.sin(radians);
// Final dimensions after rotation
const finalPixels = require('ndarray')(
new Uint8Array(
4 *
(
Math.floor(
Math.abs(width * cos) +
Math.abs(height * sin) +
5
) *
(
Math.floor(
Math.abs(width * sin) +
Math.abs(height * cos)
) +
5
)
)
).fill(255),
[
Math.floor(Math.abs(width * cos) + Math.abs(height * sin)) + 5,
Math.floor(Math.abs(width * sin) + Math.abs(height * cos)) + 4,
4
]
);
pixels = require('./Rotate')(pixels, finalPixels, rotate_value, width, height, cos, sin);
return pixels;
}
function output(image, datauri, mimetype, wasmSuccess) {
step.output = { src: datauri, format: mimetype, wasmSuccess, useWasm: options.useWasm };
}
return require('../_nomodule/PixelManipulation.js')(input, {
output: output,
ui: options.step.ui,
changePixel: changePixel,
extraManipulation: extraManipulation,
format: input.format,
image: options.image,
inBrowser: options.inBrowser,
callback: callback,
useWasm:options.useWasm
});
}
return {
options: options,
draw: draw,
output: output,
UI: UI
};
};