src/modules/Rotate/Rotate.js
const imagejs = require('imagejs'),
ndarray = require('ndarray'),
pixelSetter = require('../../util/pixelSetter');
module.exports = function Rotate(pixels, finalPixels, rotate_value, width, height, cos, sin){
const height_half = Math.floor(height / 2),
width_half = Math.floor(width / 2);
dimension = width + height;
if (rotate_value % 360 == 0) return pixels;
function copyPixel(x1, y1, x2, y2, finalPix, initPix) {
finalPix.set(x1, y1, 0, initPix.get(x2, y2, 0));
finalPix.set(x1, y1, 1, initPix.get(x2, y2, 1));
finalPix.set(x1, y1, 2, initPix.get(x2, y2, 2));
finalPix.set(x1, y1, 3, initPix.get(x2, y2, 3));
}
const intermediatePixels = new ndarray(
new Uint8Array(4 * dimension * dimension).fill(255),
[dimension, dimension, 4]
); // Intermediate ndarray of pixels with a greater size to prevent clipping.
// Copying all the pixels from image to intermediatePixels
for (let x = 0; x < pixels.shape[0]; x++){
for (let y = 0; y < pixels.shape[1]; y++){
copyPixel(x + height_half, y + width_half, x, y, intermediatePixels, pixels);
}
}
// Rotating intermediatePixels
const bitmap = new imagejs.Bitmap({ width: intermediatePixels.shape[0], height: intermediatePixels.shape[1] });
for (let x = 0; x < intermediatePixels.shape[0]; x++) {
for (let y = 0; y < intermediatePixels.shape[1]; y++) {
let r = intermediatePixels.get(x, y, 0),
g = intermediatePixels.get(x, y, 1),
b = intermediatePixels.get(x, y, 2),
a = intermediatePixels.get(x, y, 3);
bitmap.setPixel(x, y, r, g, b, a);
}
}
const rotated = bitmap.rotate({
degrees: rotate_value,
});
for (let x = 0; x < intermediatePixels.shape[0]; x++) {
for (let y = 0; y < intermediatePixels.shape[1]; y++) {
const {r, g, b, a} = rotated.getPixel(x, y);
pixelSetter(x, y, [r, g, b, a], intermediatePixels);
}
}
// Cropping extra whitespace
for (let x = 0; x < finalPixels.shape[0]; x++){
for (let y = 0; y < finalPixels.shape[1]; y++){
copyPixel(
x,
y,
x +
Math.floor(
dimension / 2 -
Math.abs(width * cos / 2) -
Math.abs(height * sin / 2)
) - 1,
y +
Math.floor(
dimension / 2 -
Math.abs(height * cos / 2) -
Math.abs(width * sin / 2)
) - 1,
finalPixels,
intermediatePixels
);
}
}
return finalPixels;
};