src/modules/WebglDistort/Module.js
/*
* Resolves Fisheye Effect
*/
module.exports = function DoNothing(options, UI) {
var defaults = require('./../../util/getDefaults.js')(require('./info.json'));
var output;
var fx = require('glfx');
var dataURItoBlob = function dataURItoBlob(dataURI) {
// convert base64/URLEncoded data component to raw binary data held in a string
var byteString;
if (dataURI.split(',')[0].indexOf('base64') >= 0)
byteString = atob(dataURI.split(',')[1]);
else
byteString = unescape(dataURI.split(',')[1]);
// separate out the mime component
var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0];
// write the bytes of the string to a typed array
var ia = new Uint8Array(byteString.length);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
return new Blob([ia], { type: mimeString });
};
var canvasToBlobUrl = function canvasToBlobUrl(canvas) {
var blob = dataURItoBlob(canvas.toDataURL('image/png'));
return window.URL.createObjectURL(blob);
};
var warpWebGl = function warpWebGl(id, matrix1, matrix2, download) {
// try to create a WebGL canvas (will fail if WebGL isn't supported)
try {
var canvas = fx.canvas(1500, 1500);
} catch (e) {
alert(e);
return;
}
// convert the image to a texture
var imageEl = document.getElementById(id);
var image = new Image();
image.onload = function() {
var texture = canvas.texture(image);
// var bbox1 = {
// nw: {
// x: matrix1[0],
// y: matrix1[1]
// },
// ne: {
// x: matrix1[2],
// y: matrix1[3]
// },
// se: {
// x: matrix1[4],
// y: matrix1[5]
// },
// sw: {
// x: matrix1[6],
// y: matrix1[7]
// }
// },
// bbox2 = {
// nw: {
// x: matrix2[0],
// y: matrix2[1]
// },
// ne: {
// x: matrix2[2],
// y: matrix2[3]
// },
// se: {
// x: matrix2[4],
// y: matrix2[5]
// },
// sw: {
// x: matrix2[6],
// y: matrix2[7]
// }
// };
var matrix1Xs = [],
matrix1Ys = [];
for (let i = 0; i < matrix1.length; i += 2) {
matrix1Xs.push(matrix1[i]);
}
for (let i = 1; i < matrix1.length; i += 2) {
matrix1Ys.push(matrix1[i]);
}
var matrix1northmost = Math.min.apply(null, matrix1Ys);
matrix1southmost = Math.max.apply(null, matrix1Ys);
matrix1westmost = Math.min.apply(null, matrix1Xs);
matrix1eastmost = Math.max.apply(null, matrix1Xs);
var matrix2Xs = [],
matrix2Ys = [];
for (let i = 0; i < matrix2.length; i += 2) {
matrix2Xs.push(matrix2[i]);
}
for (let i = 1; i < matrix2.length; i += 2) {
matrix2Ys.push(matrix2[i]);
}
var matrix2northmost = Math.min.apply(null, matrix2Ys);
matrix2southmost = Math.max.apply(null, matrix2Ys);
matrix2westmost = Math.min.apply(null, matrix2Xs);
matrix2eastmost = Math.max.apply(null, matrix2Xs);
var offsetX = matrix2westmost - matrix1westmost;
var offsetY = matrix2northmost - matrix1northmost;
canvas.draw(texture,
image.width, // * ratio,
image.height// * ratio
);
var ratioY = (matrix2southmost - matrix2northmost)
/ (matrix1southmost - matrix1northmost);
var ratioX = (matrix2eastmost - matrix2westmost)
/ (matrix1eastmost - matrix1westmost);
var ratio = Math.max(ratioX, ratioY);
// stretch output matrix x to fix:
for (var i = 0; i < matrix2.length; i += 2) {
matrix2[i] -= offsetX;
matrix2[i] /= ratio;
}
// stretch output matrix y to fix:
for (let i = 1; i < matrix2.length; i += 2) {
matrix2[i] -= offsetY;
matrix2[i] /= ratio;
}
canvas.perspective(matrix1, matrix2).update();
// replace the image with the canvas
// image.parentNode.insertBefore(canvas, image);
// image.parentNode.removeChild(image);
var burl = canvasToBlobUrl(canvas);
if (download) {
window.open(burl);
} else { // replace the image
// keep non-blob version in case we have to fall back:
// image.src = canvas.toDataURL('image/png');
// window.location = canvas.toDataURL('image/png');
imageEl.src = burl;
}
};
image.src = imageEl.src;
};
function draw(input, callback) {
var step = this;
options.nw = options.nw || defaults.nw;
options.ne = options.ne || defaults.ne;
options.se = options.se || defaults.se;
options.sw = options.sw || defaults.sw;
var parseDistortCoordinates = require('../../util/parseDistortCoordinates.js');
var cornerCoordinates = parseDistortCoordinates(options);
if (!options.inBrowser) {
// this.output = input;
// callback();
require('../_nomodule/gl-context')(input, callback, step, options);
}
else {
var image = document.createElement('img');
image.onload = () => {
warpWebGl(
'img',
[0, 0, image.naturalWidth, 0, image.naturalWidth, image.naturalHeight, 0, image.naturalHeight], // matrix 1 (before) corner coordinates, NW, NE, SE, SW
// [0, 100, 1023, -50, 1223, 867, 100, 767] // matrix 2 (after) corner coordinates
cornerCoordinates
);
image.onload = () => {
var canvas = document.createElement('canvas');
canvas.width = image.naturalWidth; // or 'width' if you want a special/scaled size
canvas.height = image.naturalHeight; // or 'height' if you want a special/scaled size
canvas.getContext('2d').drawImage(image, 0, 0);
step.output = { src: canvas.toDataURL('image/png'), format: 'png' };
image.remove();
callback();
};
};
image.src = input.src;
image.id = 'img';
document.body.appendChild(image);
}
}
return {
options: options,
draw: draw,
output: output,
UI: UI
};
};