File PHPMailer.smtp.class.php
has 614 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/**
* PHPMailer RFC821 SMTP email transport class.
* PHP Version 5
* @package PHPMailer
Function authenticate
has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring. Open
public function authenticate(
$username,
$password,
$authtype = null,
$realm = '',
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method authenticate
has 115 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function authenticate(
$username,
$password,
$authtype = null,
$realm = '',
SMTP
has 35 functions (exceeds 20 allowed). Consider refactoring. Open
class SMTP
{
/**
* The PHPMailer SMTP version number.
* @var string
Function data
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
public function data($msg_data)
{
//This will use the standard timelimit
if (!$this->sendCommand('DATA', 'DATA', 354)) {
return false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method connect
has 65 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function connect($host, $port = null, $timeout = 30, $options = array())
{
static $streamok;
//This is enabled by default since 5.0.0 but some providers disable it
//Check this once and cache the result
Function parseHelloFields
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
protected function parseHelloFields($type)
{
$this->server_caps = array();
$lines = explode("\n", $this->helo_rply);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method data
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function data($msg_data)
{
//This will use the standard timelimit
if (!$this->sendCommand('DATA', 'DATA', 354)) {
return false;
Method sendCommand
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected function sendCommand($command, $commandstring, $expect)
{
if (!$this->connected()) {
$this->setError("Called $command without being connected");
return false;
Function get_lines
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
protected function get_lines()
{
// If the connection is bad, give up straight away
if (!is_resource($this->smtp_conn)) {
return '';
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_lines
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected function get_lines()
{
// If the connection is bad, give up straight away
if (!is_resource($this->smtp_conn)) {
return '';
Method parseHelloFields
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected function parseHelloFields($type)
{
$this->server_caps = array();
$lines = explode("\n", $this->helo_rply);
Method edebug
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected function edebug($str, $level = 0)
{
if ($level > $this->do_debug) {
return;
}
Function connect
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public function connect($host, $port = null, $timeout = 30, $options = array())
{
static $streamok;
//This is enabled by default since 5.0.0 but some providers disable it
//Check this once and cache the result
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method authenticate
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
$username,
$password,
$authtype = null,
$realm = '',
$workstation = '',
Function getServerExt
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public function getServerExt($name)
{
if (!$this->server_caps) {
$this->setError('No HELO/EHLO was sent');
return null;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return true;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return $this->sendCommand('Username', base64_encode($msg3), 235);
Avoid too many return
statements within this method. Open
return $this->sendCommand('Username', base64_encode($response), 235);
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return $this->server_caps[$name];
Avoid too many return
statements within this method. Open
return false;
Similar blocks of code found in 2 locations. Consider refactoring. Open
switch ($this->Debugoutput) {
case 'error_log':
//Don't output, just log
error_log($str);
break;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 130.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76