qcubed/framework

View on GitHub
includes/base_controls/_effect_actions.inc.php

Summary

Maintainability
D
2 days
Test Coverage

Avoid unused parameters such as '$objControl'.
Open

    public function RenderScript(QControl $objControl) {

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$objControl'.
Open

    public function RenderScript(QControl $objControl) {

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$objControl'.
Open

    public function RenderScript(QControl $objControl) {

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$objControl'.
Open

    public function RenderScript(QControl $objControl) {

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$objControl'.
Open

    public function RenderScript(QControl $objControl) {

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$objControl'.
Open

    public function RenderScript(QControl $objControl) {

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$objControl'.
Open

    public function RenderScript(QControl $objControl) {

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$objControl'.
Open

    public function RenderScript(QControl $objControl) {

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$objControl'.
Open

    public function RenderScript(QControl $objControl) {

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$objControl'.
Open

    public function RenderScript(QControl $objControl) {

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$objControl'.
Open

    public function RenderScript(QControl $objControl) {

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$objControl'.
Open

    public function RenderScript(QControl $objControl) {

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strMethod = QType::Cast($strMethod, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strSpeed = QType::Cast($strSpeed, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strSpeed = QType::Cast($strSpeed, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strOptions = QType::Cast($strOptions, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strOptions = QType::Cast($strOptions, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strOptions = QType::Cast($strOptions, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strSpeed = QType::Cast($strSpeed, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strSpeed = QType::Cast($strSpeed, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strOptions = QType::Cast($strOptions, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strOptions = QType::Cast($strOptions, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strOptions = QType::Cast($strOptions, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strSpeed = QType::Cast($strSpeed, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strOptions = QType::Cast($strOptions, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strOptions = QType::Cast($strOptions, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strSpeed = QType::Cast($strSpeed, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strSpeed = QType::Cast($strSpeed, QType::String);        

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strSpeed = QType::Cast($strSpeed, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strSpeed = QType::Cast($strSpeed, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Avoid using static access to class 'QType' in method '__construct'.
Open

        $this->strOptions = QType::Cast($strOptions, QType::String);

StaticAccess

Since: 1.4.0

Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

Example

class Foo
{
    public function bar()
    {
        Bar::baz();
    }
}

Source https://phpmd.org/rules/cleancode.html#staticaccess

Similar blocks of code found in 3 locations. Consider refactoring.
Open

class QJQToggleEffectAction extends QJQAction {
    protected $strOptions = null;
    protected $strSpeed = null;

    public function __construct(QControl $objControl, $strMethod = "slow", $strOptions = "", $strSpeed = 1000) {
Severity: Major
Found in includes/base_controls/_effect_actions.inc.php and 2 other locations - About 3 hrs to fix
includes/base_controls/_effect_actions.inc.php on lines 48..62
includes/base_controls/_effect_actions.inc.php on lines 122..136

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 152.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

class QJQShowEffectAction extends QJQAction {
    protected $strOptions = null;
    protected $strSpeed = null;

    public function __construct(QControl $objControl, $strMethod = "default", $strOptions = "", $strSpeed = 1000) {        
Severity: Major
Found in includes/base_controls/_effect_actions.inc.php and 2 other locations - About 3 hrs to fix
includes/base_controls/_effect_actions.inc.php on lines 70..84
includes/base_controls/_effect_actions.inc.php on lines 122..136

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 152.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

class QJQHideEffectAction extends QJQAction {
    protected $strOptions = null;
    protected $strSpeed = null;

    public function __construct(QControl $objControl, $strMethod = "blind", $strOptions = "", $strSpeed = 1000) {
Severity: Major
Found in includes/base_controls/_effect_actions.inc.php and 2 other locations - About 3 hrs to fix
includes/base_controls/_effect_actions.inc.php on lines 48..62
includes/base_controls/_effect_actions.inc.php on lines 70..84

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 152.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

class QJQBounceAction extends QJQAction {
    protected $strOptions = null;
    protected $strSpeed = null;

    public function __construct(QControl $objControl, $strOptions = "", $strSpeed = 1000) {
Severity: Major
Found in includes/base_controls/_effect_actions.inc.php and 3 other locations - About 2 hrs to fix
includes/base_controls/_effect_actions.inc.php on lines 164..178
includes/base_controls/_effect_actions.inc.php on lines 185..199
includes/base_controls/_effect_actions.inc.php on lines 206..220

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 141.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

class QJQShakeAction extends QJQAction {
    protected $strOptions = null;
    protected $strSpeed = null;

    public function __construct(QControl $objControl, $strOptions = "", $strSpeed = 1000) {
Severity: Major
Found in includes/base_controls/_effect_actions.inc.php and 3 other locations - About 2 hrs to fix
includes/base_controls/_effect_actions.inc.php on lines 143..157
includes/base_controls/_effect_actions.inc.php on lines 185..199
includes/base_controls/_effect_actions.inc.php on lines 206..220

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 141.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

class QJQHighlightAction extends QJQAction {
    protected $strOptions = null;
    protected $strSpeed = null;

    public function __construct(QControl $objControl, $strOptions = "", $strSpeed = 1000) {
Severity: Major
Found in includes/base_controls/_effect_actions.inc.php and 3 other locations - About 2 hrs to fix
includes/base_controls/_effect_actions.inc.php on lines 143..157
includes/base_controls/_effect_actions.inc.php on lines 164..178
includes/base_controls/_effect_actions.inc.php on lines 206..220

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 141.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

class QJQPulsateAction extends QJQAction {
    protected $strOptions = null;
    protected $strSpeed = null;

    public function __construct(QControl $objControl, $strOptions = "", $strSpeed = 1000) {
Severity: Major
Found in includes/base_controls/_effect_actions.inc.php and 3 other locations - About 2 hrs to fix
includes/base_controls/_effect_actions.inc.php on lines 143..157
includes/base_controls/_effect_actions.inc.php on lines 164..178
includes/base_controls/_effect_actions.inc.php on lines 185..199

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 141.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

The method RenderScript is not named in camelCase.
Open

    public function RenderScript(QControl $objControl) {
        return sprintf('$j("#%s").show("%s");', $this->strControlId, $this->strMethod);
    }

CamelCaseMethodName

Since: 0.2

It is considered best practice to use the camelCase notation to name methods.

Example

class ClassName {
    public function get_name() {
    }
}

Source

The method RenderScript is not named in camelCase.
Open

    public function RenderScript(QControl $objControl) {
        return sprintf('$j("#%s").effect("highlight", {%s}, %s);', $this->strControlId, $this->strOptions, $this->strSpeed);
    }

CamelCaseMethodName

Since: 0.2

It is considered best practice to use the camelCase notation to name methods.

Example

class ClassName {
    public function get_name() {
    }
}

Source

The method RenderScript is not named in camelCase.
Open

    public function RenderScript(QControl $objControl) {
        return sprintf('$j("#%s").effect("transfer", {to: "#%s_ctl" %s}, %s);', $this->strControlId, $this->strTargetControlId, $this->strOptions, $this->strSpeed);
    }

CamelCaseMethodName

Since: 0.2

It is considered best practice to use the camelCase notation to name methods.

Example

class ClassName {
    public function get_name() {
    }
}

Source

The method RenderScript is not named in camelCase.
Open

    public function RenderScript(QControl $objControl) {
        return sprintf('$j("#%s").toggle("%s");', $this->strControlId, $this->strMethod);          
    }

CamelCaseMethodName

Since: 0.2

It is considered best practice to use the camelCase notation to name methods.

Example

class ClassName {
    public function get_name() {
    }
}

Source

The method RenderScript is not named in camelCase.
Open

    public function RenderScript(QControl $objControl) {
        return sprintf('$j("#%s").toggle("%s", {%s}, %s);', $this->strControlId, $this->strMethod, $this->strOptions, $this->strSpeed);
    }

CamelCaseMethodName

Since: 0.2

It is considered best practice to use the camelCase notation to name methods.

Example

class ClassName {
    public function get_name() {
    }
}

Source

The method RenderScript is not named in camelCase.
Open

    public function RenderScript(QControl $objControl) {
        return sprintf('$j("#%s_ctl").effect("shake", {%s}, %s);', $this->strControlId, $this->strOptions, $this->strSpeed);          
    }

CamelCaseMethodName

Since: 0.2

It is considered best practice to use the camelCase notation to name methods.

Example

class ClassName {
    public function get_name() {
    }
}

Source

The method RenderScript is not named in camelCase.
Open

    public function RenderScript(QControl $objControl) {
        return sprintf('$j("#%s_ctl").effect("bounce", {%s}, %s);', $this->strControlId, $this->strOptions, $this->strSpeed);
    }

CamelCaseMethodName

Since: 0.2

It is considered best practice to use the camelCase notation to name methods.

Example

class ClassName {
    public function get_name() {
    }
}

Source

The method RenderScript is not named in camelCase.
Open

    public function RenderScript(QControl $objControl) {
        return sprintf('$j("#%s").effect("pulsate", {%s}, %s);', $this->strControlId, $this->strOptions, $this->strSpeed);
    }

CamelCaseMethodName

Since: 0.2

It is considered best practice to use the camelCase notation to name methods.

Example

class ClassName {
    public function get_name() {
    }
}

Source

The method RenderScript is not named in camelCase.
Open

    public function RenderScript(QControl $objControl) {
        return sprintf('$j("#%s").hide("%s");', $this->strControlId, $this->strMethod);          
    }

CamelCaseMethodName

Since: 0.2

It is considered best practice to use the camelCase notation to name methods.

Example

class ClassName {
    public function get_name() {
    }
}

Source

The method RenderScript is not named in camelCase.
Open

    public function RenderScript(QControl $objControl) {
        return sprintf('$j("#%s").hide("%s", {%s}, %s);', $this->strControlId, $this->strMethod, $this->strOptions, $this->strSpeed);          
    }

CamelCaseMethodName

Since: 0.2

It is considered best practice to use the camelCase notation to name methods.

Example

class ClassName {
    public function get_name() {
    }
}

Source

The method RenderScript is not named in camelCase.
Open

    public function RenderScript(QControl $objControl) {
        return sprintf('$j("#%s").show("%s", {%s}, %s);', $this->strControlId, $this->strMethod, $this->strOptions, $this->strSpeed);
    }

CamelCaseMethodName

Since: 0.2

It is considered best practice to use the camelCase notation to name methods.

Example

class ClassName {
    public function get_name() {
    }
}

Source

The method RenderScript is not named in camelCase.
Open

    public function RenderScript(QControl $objControl) {
        return sprintf('$j("#%s").effect("size", {%s}, %s);', $this->strControlId, $this->strOptions, $this->strSpeed);
    }

CamelCaseMethodName

Since: 0.2

It is considered best practice to use the camelCase notation to name methods.

Example

class ClassName {
    public function get_name() {
    }
}

Source

There are no issues that match your filters.

Category
Status