flaw-asset-dxt/src/squish.h

Summary

Maintainability
Test Coverage
/* -----------------------------------------------------------------------------

    Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk

    Permission is hereby granted, free of charge, to any person obtaining
    a copy of this software and associated documentation files (the 
    "Software"), to    deal in the Software without restriction, including
    without limitation the rights to use, copy, modify, merge, publish,
    distribute, sublicense, and/or sell copies of the Software, and to 
    permit persons to whom the Software is furnished to do so, subject to 
    the following conditions:

    The above copyright notice and this permission notice shall be included
    in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
    OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 
    CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 
    TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 
    SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
    
   -------------------------------------------------------------------------- */
   
#ifndef SQUISH_H
#define SQUISH_H

//! All squish API functions live in this namespace.
namespace squish {

// -----------------------------------------------------------------------------

//! Typedef a quantity that is a single unsigned byte.
typedef unsigned char u8;

// -----------------------------------------------------------------------------

enum
{
    //! Use DXT1 compression.
    kDxt1 = ( 1 << 0 ), 
    
    //! Use DXT3 compression.
    kDxt3 = ( 1 << 1 ), 
    
    //! Use DXT5 compression.
    kDxt5 = ( 1 << 2 ), 
    
    //! Use a very slow but very high quality colour compressor.
    kColourIterativeClusterFit = ( 1 << 8 ),    
    
    //! Use a slow but high quality colour compressor (the default).
    kColourClusterFit = ( 1 << 3 ),    
    
    //! Use a fast but low quality colour compressor.
    kColourRangeFit    = ( 1 << 4 ),
    
    //! Weight the colour by alpha during cluster fit (disabled by default).
    kWeightColourByAlpha = ( 1 << 7 )
};

// -----------------------------------------------------------------------------

/*! @brief Compresses a 4x4 block of pixels.

    @param rgba        The rgba values of the 16 source pixels.
    @param mask        The valid pixel mask.
    @param block    Storage for the compressed DXT block.
    @param flags    Compression flags.
    @param metric    An optional perceptual metric.
    
    The source pixels should be presented as a contiguous array of 16 rgba
    values, with each component as 1 byte each. In memory this should be:
    
        { r1, g1, b1, a1, .... , r16, g16, b16, a16 }
        
    The mask parameter enables only certain pixels within the block. The lowest
    bit enables the first pixel and so on up to the 16th bit. Bits beyond the
    16th bit are ignored. Pixels that are not enabled are allowed to take
    arbitrary colours in the output block. An example of how this can be used
    is in the CompressImage function to disable pixels outside the bounds of
    the image when the width or height is not divisible by 4.
    
    The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression, 
    however, DXT1 will be used by default if none is specified. When using DXT1 
    compression, 8 bytes of storage are required for the compressed DXT block. 
    DXT3 and DXT5 compression require 16 bytes of storage per block.
    
    The flags parameter can also specify a preferred colour compressor to use 
    when fitting the RGB components of the data. Possible colour compressors 
    are: kColourClusterFit (the default), kColourRangeFit (very fast, low 
    quality) or kColourIterativeClusterFit (slowest, best quality).
        
    When using kColourClusterFit or kColourIterativeClusterFit, an additional 
    flag can be specified to weight the importance of each pixel by its alpha 
    value. For images that are rendered using alpha blending, this can 
    significantly increase the perceived quality.
    
    The metric parameter can be used to weight the relative importance of each
    colour channel, or pass NULL to use the default uniform weight of 
    { 1.0f, 1.0f, 1.0f }. This replaces the previous flag-based control that 
    allowed either uniform or "perceptual" weights with the fixed values
    { 0.2126f, 0.7152f, 0.0722f }. If non-NULL, the metric should point to a 
    contiguous array of 3 floats.
*/
void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );

// -----------------------------------------------------------------------------

/*! @brief Compresses a 4x4 block of pixels.

    @param rgba        The rgba values of the 16 source pixels.
    @param block    Storage for the compressed DXT block.
    @param flags    Compression flags.
    @param metric    An optional perceptual metric.
    
    The source pixels should be presented as a contiguous array of 16 rgba
    values, with each component as 1 byte each. In memory this should be:
    
        { r1, g1, b1, a1, .... , r16, g16, b16, a16 }
    
    The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression, 
    however, DXT1 will be used by default if none is specified. When using DXT1 
    compression, 8 bytes of storage are required for the compressed DXT block. 
    DXT3 and DXT5 compression require 16 bytes of storage per block.
    
    The flags parameter can also specify a preferred colour compressor to use 
    when fitting the RGB components of the data. Possible colour compressors 
    are: kColourClusterFit (the default), kColourRangeFit (very fast, low 
    quality) or kColourIterativeClusterFit (slowest, best quality).
        
    When using kColourClusterFit or kColourIterativeClusterFit, an additional 
    flag can be specified to weight the importance of each pixel by its alpha 
    value. For images that are rendered using alpha blending, this can 
    significantly increase the perceived quality.
    
    The metric parameter can be used to weight the relative importance of each
    colour channel, or pass NULL to use the default uniform weight of 
    { 1.0f, 1.0f, 1.0f }. This replaces the previous flag-based control that 
    allowed either uniform or "perceptual" weights with the fixed values
    { 0.2126f, 0.7152f, 0.0722f }. If non-NULL, the metric should point to a 
    contiguous array of 3 floats.
    
    This method is an inline that calls CompressMasked with a mask of 0xffff, 
    provided for compatibility with older versions of squish.
*/
inline void Compress( u8 const* rgba, void* block, int flags, float* metric = 0 )
{
    CompressMasked( rgba, 0xffff, block, flags, metric );
}

// -----------------------------------------------------------------------------

/*! @brief Decompresses a 4x4 block of pixels.

    @param rgba        Storage for the 16 decompressed pixels.
    @param block    The compressed DXT block.
    @param flags    Compression flags.

    The decompressed pixels will be written as a contiguous array of 16 rgba
    values, with each component as 1 byte each. In memory this is:
    
        { r1, g1, b1, a1, .... , r16, g16, b16, a16 }
    
    The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression, 
    however, DXT1 will be used by default if none is specified. All other flags 
    are ignored.
*/
void Decompress( u8* rgba, void const* block, int flags );

// -----------------------------------------------------------------------------

/*! @brief Computes the amount of compressed storage required.

    @param width    The width of the image.
    @param height    The height of the image.
    @param flags    Compression flags.
    
    The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression, 
    however, DXT1 will be used by default if none is specified. All other flags 
    are ignored.
    
    Most DXT images will be a multiple of 4 in each dimension, but this 
    function supports arbitrary size images by allowing the outer blocks to
    be only partially used.
*/
int GetStorageRequirements( int width, int height, int flags );

// -----------------------------------------------------------------------------

/*! @brief Compresses an image in memory.

    @param rgba        The pixels of the source.
    @param width    The width of the source image.
    @param height    The height of the source image.
    @param blocks    Storage for the compressed output.
    @param flags    Compression flags.
    @param metric    An optional perceptual metric.
    
    The source pixels should be presented as a contiguous array of width*height
    rgba values, with each component as 1 byte each. In memory this should be:
    
        { r1, g1, b1, a1, .... , rn, gn, bn, an } for n = width*height
        
    The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression, 
    however, DXT1 will be used by default if none is specified. When using DXT1 
    compression, 8 bytes of storage are required for each compressed DXT block. 
    DXT3 and DXT5 compression require 16 bytes of storage per block.
    
    The flags parameter can also specify a preferred colour compressor to use 
    when fitting the RGB components of the data. Possible colour compressors 
    are: kColourClusterFit (the default), kColourRangeFit (very fast, low 
    quality) or kColourIterativeClusterFit (slowest, best quality).
        
    When using kColourClusterFit or kColourIterativeClusterFit, an additional 
    flag can be specified to weight the importance of each pixel by its alpha 
    value. For images that are rendered using alpha blending, this can 
    significantly increase the perceived quality.
    
    The metric parameter can be used to weight the relative importance of each
    colour channel, or pass NULL to use the default uniform weight of 
    { 1.0f, 1.0f, 1.0f }. This replaces the previous flag-based control that 
    allowed either uniform or "perceptual" weights with the fixed values
    { 0.2126f, 0.7152f, 0.0722f }. If non-NULL, the metric should point to a 
    contiguous array of 3 floats.
    
    Internally this function calls squish::CompressMasked for each block, which 
    allows for pixels outside the image to take arbitrary values. The function 
    squish::GetStorageRequirements can be called to compute the amount of memory
    to allocate for the compressed output.
*/
void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric = 0 );

// -----------------------------------------------------------------------------

/*! @brief Decompresses an image in memory.

    @param rgba        Storage for the decompressed pixels.
    @param width    The width of the source image.
    @param height    The height of the source image.
    @param blocks    The compressed DXT blocks.
    @param flags    Compression flags.
    
    The decompressed pixels will be written as a contiguous array of width*height
    16 rgba values, with each component as 1 byte each. In memory this is:
    
        { r1, g1, b1, a1, .... , rn, gn, bn, an } for n = width*height
        
    The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression, 
    however, DXT1 will be used by default if none is specified. All other flags 
    are ignored.

    Internally this function calls squish::Decompress for each block.
*/
void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );

// -----------------------------------------------------------------------------

} // namespace squish

#endif // ndef SQUISH_H